301 lines
10 KiB
C++
301 lines
10 KiB
C++
#ifndef HGL_GRAPH_VULKAN_TEXTURE_CREATE_INFO_INCLUDE
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#define HGL_GRAPH_VULKAN_TEXTURE_CREATE_INFO_INCLUDE
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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struct TextureData
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{
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GPUMemory * memory =nullptr;
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VkImage image =VK_NULL_HANDLE;
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VkImageLayout image_layout=VK_IMAGE_LAYOUT_UNDEFINED;
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ImageView * image_view =nullptr;
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uint32 miplevel =0;
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VkImageTiling tiling =VK_IMAGE_TILING_OPTIMAL;
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};//struct TextureData
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struct TextureCreateInfo
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{
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VkExtent3D extent;
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VkFormat format;
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uint32_t usage;
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uint32_t mipmap_zero_total_bytes;
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uint32_t origin_mipmaps; //原始mipmaps,0/1
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uint32_t target_mipmaps; //目标mipmaps,如果和origin_mipmaps不相等,则证明希望自动生成mipmaps
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VkImageAspectFlags aspect;
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ImageTiling tiling;
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VkImageLayout image_layout;
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VkImage image; //如果没有IMAGE,则创建。(交换链等会直接提供image,所以存在外部传入现像)
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GPUMemory * memory; //同时需分配内存并绑定
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ImageView * image_view; //如果没有imageview,则创建
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void * pixels; //如果没有buffer但有pixels,则根据pixels和以上条件创建buffer
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VkDeviceSize total_bytes;
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GPUBuffer * buffer; //如果pixels也没有,则代表不会立即写入图像数据
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public:
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TextureCreateInfo()
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{
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hgl_zero(*this);
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}
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TextureCreateInfo(const uint32_t aspect_bit,const VkExtent2D &ext,const VkFormat &fmt,VkImage img):TextureCreateInfo()
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{
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aspect=aspect_bit;
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extent.width=ext.width;
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extent.height=ext.height;
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extent.depth=1;
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format=fmt;
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image=img;
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}
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TextureCreateInfo(const uint32_t aspect_bit,const uint32_t u,const ImageTiling it,const VkImageLayout il):TextureCreateInfo()
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{
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aspect=aspect_bit;
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usage=u;
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tiling=it;
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image_layout=il;
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}
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TextureCreateInfo(const uint32_t aspect_bit,const VkFormat &fmt,const uint32_t u,const ImageTiling it,const VkImageLayout il):TextureCreateInfo()
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{
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aspect=aspect_bit;
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format=fmt;
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usage=u;
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tiling=it;
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image_layout=il;
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}
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TextureCreateInfo(const uint32_t aspect_bit,const uint32_t u,const ImageTiling it)
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:TextureCreateInfo(aspect_bit,u,it,
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(tiling==ImageTiling::Optimal?
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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VK_IMAGE_LAYOUT_GENERAL)){}
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TextureCreateInfo(const uint32_t aspect_bit,const VkExtent2D &ext,const uint32_t u,const ImageTiling it)
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:TextureCreateInfo(aspect_bit,u,it)
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{
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extent.width=ext.width;
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extent.height=ext.height;
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extent.depth=1;
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}
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TextureCreateInfo(const uint32_t aspect_bit,const VkFormat &fmt,const VkExtent2D &ext,const uint32_t u,const ImageTiling it,const VkImageLayout il)
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:TextureCreateInfo(aspect_bit,u,it,il)
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{
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format=fmt;
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extent.width=ext.width;
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extent.height=ext.height;
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extent.depth=1;
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}
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TextureCreateInfo(const uint32_t aspect_bit,const uint32_t u)
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:TextureCreateInfo(aspect_bit,u,ImageTiling::Optimal,VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL){}
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TextureCreateInfo(const uint32_t aspect_bit)
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:TextureCreateInfo( aspect_bit,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT,
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ImageTiling::Optimal,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL){}
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TextureCreateInfo(const VkFormat fmt):TextureCreateInfo()
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{
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if(IsDepthStencilFormat(fmt))
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aspect=VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT;
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else
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if(IsDepthFormat(fmt))
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aspect=VK_IMAGE_ASPECT_DEPTH_BIT;
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else
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if(CheckVulkanFormat(fmt))
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{
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aspect=VK_IMAGE_ASPECT_COLOR_BIT;
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}
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else
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{
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aspect=0;
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}
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format=fmt;
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usage=VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT;
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}
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TextureCreateInfo(const uint32_t aspect_bits,const VkFormat fmt,const VkExtent2D &ext):TextureCreateInfo(fmt)
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{
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aspect=aspect;
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extent.width=ext.width;
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extent.height=ext.height;
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extent.depth=1;
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}
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bool SetFormat(const VkFormat fmt)
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{
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if(!CheckVulkanFormat(fmt))return(false);
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if(aspect&VK_IMAGE_ASPECT_DEPTH_BIT)
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{
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if(aspect&VK_IMAGE_ASPECT_STENCIL_BIT)
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{
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if(!IsDepthStencilFormat(fmt))return(false);
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}
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else
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{
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if(!IsDepthFormat(fmt))return(false);
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}
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}
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else
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{
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if(aspect&VK_IMAGE_ASPECT_STENCIL_BIT)
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if(!IsStencilFormat(fmt))return(false);
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}
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return(true);
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}
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bool SetData(GPUBuffer *buf,const uint32_t w,const uint32_t h)
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{
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if(!buf||w<=0||h<=0)return(false);
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buffer=buf;
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extent.width=w;
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extent.height=h;
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extent.depth=1;
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return(true);
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}
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void SetAutoMipmaps()
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{
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target_mipmaps=hgl::GetMipLevel(extent.width,extent.height,extent.depth);
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}
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};//struct TextureCreateInfo
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struct ColorTextureCreateInfo:public TextureCreateInfo
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{
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ColorTextureCreateInfo():TextureCreateInfo(VK_IMAGE_ASPECT_COLOR_BIT){}
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ColorTextureCreateInfo(const VkFormat format,const VkExtent2D &ext):TextureCreateInfo(VK_IMAGE_ASPECT_COLOR_BIT,format,ext){}
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};//struct ColorTextureCreateInfo:public TextureCreateInfo
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struct DepthTextureCreateInfo:public TextureCreateInfo
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{
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DepthTextureCreateInfo():TextureCreateInfo(VK_IMAGE_ASPECT_DEPTH_BIT){}
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DepthTextureCreateInfo(const VkFormat format,const VkExtent2D &ext):TextureCreateInfo(VK_IMAGE_ASPECT_COLOR_BIT,format,ext){}
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};//struct DepthTextureCreateInfo:public TextureCreateInfo
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struct DepthStencilTextureCreateInfo:public TextureCreateInfo
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{
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DepthStencilTextureCreateInfo():TextureCreateInfo(VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT){}
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};//struct DepthStencilTextureCreateInfo:public TextureCreateInfo
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struct AttachmentTextureCreateInfo:public TextureCreateInfo
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{
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AttachmentTextureCreateInfo(const uint32_t aspect_bit,const uint32_t u,const VkImageLayout il):TextureCreateInfo(aspect_bit,u,ImageTiling::Optimal,il){}
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};//struct AttachmentTextureCreateInfo:public TextureCreateInfo
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struct ColorAttachmentTextureCreateInfo:public AttachmentTextureCreateInfo
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{
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ColorAttachmentTextureCreateInfo()
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:AttachmentTextureCreateInfo( VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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|VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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|VK_IMAGE_USAGE_TRANSFER_DST_BIT
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|VK_IMAGE_USAGE_SAMPLED_BIT,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL){}
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ColorAttachmentTextureCreateInfo(const VkFormat fmt,const VkExtent3D &ext):ColorAttachmentTextureCreateInfo()
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{
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format=fmt;
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extent=ext;
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}
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ColorAttachmentTextureCreateInfo(const VkFormat fmt,const VkExtent2D &ext):ColorAttachmentTextureCreateInfo()
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{
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format=fmt;
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extent.width=ext.width;
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extent.height=ext.height;
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extent.depth=1;
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}
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};
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struct DepthAttachmentTextureCreateInfo:public AttachmentTextureCreateInfo
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{
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DepthAttachmentTextureCreateInfo()
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:AttachmentTextureCreateInfo( VK_IMAGE_ASPECT_DEPTH_BIT,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
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|VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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|VK_IMAGE_USAGE_TRANSFER_DST_BIT
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|VK_IMAGE_USAGE_SAMPLED_BIT,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL){}
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DepthAttachmentTextureCreateInfo(const VkFormat fmt,const VkExtent3D &ext):DepthAttachmentTextureCreateInfo()
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{
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format=fmt;
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extent=ext;
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}
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DepthAttachmentTextureCreateInfo(const VkFormat fmt,const VkExtent2D &ext):DepthAttachmentTextureCreateInfo()
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{
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format=fmt;
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extent.width=ext.width;
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extent.height=ext.height;
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extent.depth=1;
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}
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};
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struct DepthStencilAttachmentTextureCreateInfo:public AttachmentTextureCreateInfo
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{
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DepthStencilAttachmentTextureCreateInfo()
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:AttachmentTextureCreateInfo( VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
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|VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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|VK_IMAGE_USAGE_TRANSFER_DST_BIT
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|VK_IMAGE_USAGE_SAMPLED_BIT,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL){}
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DepthStencilAttachmentTextureCreateInfo(const VkFormat fmt,const VkExtent3D &ext):DepthStencilAttachmentTextureCreateInfo()
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{
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format=fmt;
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extent=ext;
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}
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DepthStencilAttachmentTextureCreateInfo(const VkFormat fmt,const VkExtent2D &ext):DepthStencilAttachmentTextureCreateInfo()
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{
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format=fmt;
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extent.width=ext.width;
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extent.height=ext.height;
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extent.depth=1;
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}
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};
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struct SwapchainColorTextureCreateInfo:public TextureCreateInfo
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{
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SwapchainColorTextureCreateInfo(const VkFormat fmt,const VkExtent2D &ext,VkImage img)
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:TextureCreateInfo(VK_IMAGE_ASPECT_COLOR_BIT,ext,fmt,img){}
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};//struct SwapchainColorTextureCreateInfo:public TextureCreateInfo
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struct SwapchainDepthTextureCreateInfo:public TextureCreateInfo
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{
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SwapchainDepthTextureCreateInfo(const VkFormat fmt,const VkExtent2D &ext)
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:TextureCreateInfo( VK_IMAGE_ASPECT_DEPTH_BIT,
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fmt,
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ext,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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ImageTiling::Optimal,
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VK_IMAGE_LAYOUT_UNDEFINED){}
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};//struct SwapchainColorTextureCreateInfo:public TextureCreateInfo
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_TEXTURE_CREATE_INFO_INCLUDE
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