ULRE/src/SceneGraph/Vulkan/VKPipelineLayoutData.h

24 lines
530 B
C++

#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/type/Map.h>
#include<hgl/type/SortedSets.h>
VK_NAMESPACE_BEGIN
struct PipelineLayoutData
{
VkDevice device;
int vab_count[DESCRIPTOR_SET_TYPE_COUNT];
VkDescriptorSetLayout layouts[DESCRIPTOR_SET_TYPE_COUNT];
VkDescriptorSetLayout fin_dsl[DESCRIPTOR_SET_TYPE_COUNT];
uint32_t fin_dsl_count;
VkPipelineLayout pipeline_layout;
public:
~PipelineLayoutData();
};//class PipelineLayoutData
VK_NAMESPACE_END