ULRE/example/Vulkan/Geometry2D.cpp
hyzboy 3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00

204 lines
4.9 KiB
C++

// Geometry2D
// 该范例有两个作用:
// 一、测试绘制2D几何体
// 二、试验动态合并材质渲染机制
// 三、试验Database/SceneGraph
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
static Vector4f color(1,1,0,1);
class TestApp:public VulkanApplicationFramework
{
Camera cam;
private:
SceneNode render_root;
RenderList render_list;
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Renderable *ro_rectangle =nullptr,
*ro_circle =nullptr,
*ro_round_rectangle =nullptr;
vulkan::Buffer * ubo_world_matrix =nullptr;
vulkan::Buffer * ubo_color_material =nullptr;
vulkan::Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert"),
OS_TEXT("res/shader/FlatColor.frag"));
if(!material)
return(false);
material_instance=material->CreateInstance();
db->Add(material);
db->Add(material_instance);
return(true);
}
void CreateRenderObject()
{
{
struct RectangleCreateInfo rci;
rci.scope.Set(10,10,20,20);
ro_rectangle=CreateRenderableRectangle(db,material,&rci);
}
{
struct RoundRectangleCreateInfo rrci;
rrci.scope.Set(SCREEN_WIDTH-30,10,20,20);
rrci.radius=5;
rrci.round_per=5;
ro_round_rectangle=CreateRenderableRoundRectangle(db,material,&rrci);
}
{
struct CircleCreateInfo cci;
cci.center.x=SCREEN_WIDTH/2;
cci.center.y=SCREEN_HEIGHT/2;
cci.radius.x=SCREEN_WIDTH*0.35;
cci.radius.y=SCREEN_HEIGHT*0.35;
cci.field_count=8;
ro_circle=CreateRenderableCircle(db,material,&cci);
}
}
vulkan::Buffer *CreateUBO(const AnsiString &name,const VkDeviceSize size,void *data)
{
vulkan::Buffer *ubo=device->CreateUBO(size,data);
if(!ubo)
return(nullptr);
if(!material_instance->BindUBO(name,ubo))
{
SAFE_CLEAR(ubo);
return(nullptr);
}
db->Add(ubo);
return ubo;
}
bool InitUBO()
{
const VkExtent2D extent=sc_render_target->GetExtent();
cam.width=extent.width;
cam.height=extent.height;
cam.Refresh();
ubo_world_matrix =CreateUBO("world", sizeof(WorldMatrix),&cam.matrix);
ubo_color_material =CreateUBO("color_material",sizeof(Vector4f),&color);
material_instance->Update();
return(true);
}
bool InitPipeline()
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(Prim::Fan);
pipeline=pipeline_creater->Create();
if(!pipeline)return(false);
db->Add(pipeline);
return(true);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_round_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_circle));
render_root.ExpendToList(&render_list);
BuildCommandBuffer(&render_list);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
CreateRenderObject();
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
if(!InitScene())
return(false);
return(true);
}
void Resize(int w,int h) override
{
cam.width=w;
cam.height=h;
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
BuildCommandBuffer(&render_list);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}