78 lines
1.3 KiB
C++
78 lines
1.3 KiB
C++
#pragma once
|
||
|
||
#include<hgl/graph/mtl/StdMaterial.h>
|
||
#include<hgl/graph/mtl/ShaderBuffer.h>
|
||
|
||
STD_MTL_NAMESPACE_BEGIN
|
||
constexpr const ShaderBufferSource SBS_ViewportInfo=
|
||
{
|
||
"ViewportInfo",
|
||
"viewport",
|
||
|
||
R"(
|
||
mat4 ortho_matrix;
|
||
|
||
vec2 canvas_resolution;
|
||
vec2 viewport_resolution;
|
||
vec2 inv_viewport_resolution;
|
||
)"
|
||
};
|
||
|
||
constexpr const ShaderBufferSource SBS_CameraInfo=
|
||
{
|
||
"CameraInfo",
|
||
"camera",
|
||
|
||
R"(
|
||
mat4 projection;
|
||
mat4 inverse_projection;
|
||
|
||
mat4 view;
|
||
mat4 inverse_view;
|
||
|
||
mat4 vp;
|
||
mat4 inverse_vp;
|
||
|
||
mat4 sky;
|
||
|
||
vec3 pos; //eye
|
||
vec3 view_line; //pos-target
|
||
vec3 world_up;
|
||
|
||
float znear,zfar;)"
|
||
};
|
||
|
||
// UBO必须严格指定数组的大小
|
||
// SSBO则不需要,使用[]方式指定为动态大小数组
|
||
|
||
constexpr const ShaderBufferSource SBS_LocalToWorld=
|
||
{
|
||
"LocalToWorldData",
|
||
"l2w",
|
||
|
||
R"(
|
||
mat4 mats[L2W_MAX_COUNT];)"
|
||
};
|
||
|
||
constexpr const char MaterialInstanceStruct[]="MaterialInstance";
|
||
|
||
constexpr const ShaderBufferSource SBS_MaterialInstance=
|
||
{
|
||
"MaterialInstanceData",
|
||
"mtl",
|
||
|
||
R"(
|
||
MaterialInstance mi[MI_MAX_COUNT];)"
|
||
};
|
||
|
||
constexpr const ShaderBufferSource SBS_JointInfo=
|
||
{
|
||
"JointInfo",
|
||
"joint",
|
||
|
||
R"(
|
||
mat4 mats[];
|
||
)"
|
||
};
|
||
STD_MTL_NAMESPACE_END
|