ULRE/inc/hgl/shadergen/ShaderCreater.h

68 lines
1.4 KiB
C++

#ifndef HGL_SHADER_CREATER_INCLUDE
#define HGL_SHADER_CREATER_INCLUDE
#include<hgl/shadergen/ShaderDescriptorManager.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreater
{
protected:
VkShaderStageFlagBits shader_stage; ///<着色器阶段
MaterialDescriptorManager *mdm;
protected:
AnsiString shader_codes;
AnsiString output_struct;
AnsiString final_shader;
protected:
virtual bool ProcHeader(){return(true);}
virtual bool ProcSubpassInput();
virtual bool ProcInput(ShaderCreater *);
virtual bool ProcOutput();
virtual bool ProcStruct();
virtual bool ProcUBO();
virtual bool ProcSSBO();
virtual bool ProcConst();
public:
ShaderDescriptorManager sdm;
VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
public:
ShaderCreater(VkShaderStageFlagBits ss,MaterialDescriptorManager *m):sdm(ss)
{
shader_stage=ss;
mdm=m;
}
virtual ~ShaderCreater()=default;
int AddOutput(const VAT &type,const AnsiString &name);
int AddOutput(const AnsiString &type,const AnsiString &name);
void SetShaderCodes(const AnsiString &str)
{
shader_codes=str;
}
const AnsiString &GetOutputStruct()const{return output_struct;}
bool CreateShader(ShaderCreater *);
bool CompileToSPV();
};//class ShaderCreater
SHADERGEN_NAMESPACE_END
#endif//HGL_SHADER_CREATER_INCLUDE