ULRE/inc/hgl/graph/VKMaterialDescriptorManager.h

45 lines
1.9 KiB
C++

#ifndef HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
#define HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/graph/VKShaderDescriptor.h>
VK_NAMESPACE_BEGIN
class MaterialDescriptorManager
{
UTF8String mtl_name;
bool set_has_desc[DESCRIPTOR_SET_TYPE_COUNT];
Map<AnsiString,int> binding_map[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
private:
VkDescriptorSetLayoutBinding *all_dslb;
DescriptorSetLayoutCreateInfo dsl_ci[DESCRIPTOR_SET_TYPE_COUNT];
public:
MaterialDescriptorManager(const UTF8String &,ShaderDescriptor *,const uint);
~MaterialDescriptorManager();
const UTF8String &GetMaterialName()const{return mtl_name;}
const int GetBinding(const VkDescriptorType &desc_type,const AnsiString &name)const;
const int GetUBO (const AnsiString &name,bool dynamic)const{return GetBinding(dynamic?VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,name);}
const int GetSSBO (const AnsiString &name,bool dynamic)const{return GetBinding(dynamic?VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,name);}
const int GetImageSampler (const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,name);}
const int GetInputAttachment(const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,name);}
const DescriptorSetLayoutCreateInfo *GetDSLCI(const DescriptorSetType &type)const{return dsl_ci+size_t(type);}
//const ShaderDescriptorList &GetDescriptorList(const DescriptorSetType &type)const{return sd_list_by_set_type[size_t(type)];}
const bool hasSet(const DescriptorSetType &type)const{return set_has_desc[size_t(type)];}
//!sd_list_by_set_type[size_t(type)].IsEmpty();}
};//class MaterialDescriptorManager
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE