ULRE/example/Vulkan/VKVertexInput.h
2019-04-27 00:48:49 +08:00

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#ifndef HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
#define HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
#include"VK.h"
#include<hgl/type/BaseString.h>
VK_NAMESPACE_BEGIN
class VertexBuffer;
class IndexBuffer;
class Shader;
/**
* 顶点输入配置负责具体的buffer绑定提供给CommandBuffer使用<br>
* 注本引擎不支持一个Buffer中包括多种数据
*/
class VertexInput
{
const Shader *shader;
int buf_count=0;
VkBuffer *buf_list=nullptr;
VkDeviceSize *buf_offset=nullptr;
IndexBuffer *indices_buffer=nullptr;
VkDeviceSize indices_offset=0;
public:
VertexInput(const Shader *);
virtual ~VertexInput();
bool Set(const int binding, VertexBuffer *vb,VkDeviceSize offset=0);
bool Set(const UTF8String &name,VertexBuffer *vb,VkDeviceSize offset=0);
bool Set(IndexBuffer *ib,VkDeviceSize offset=0)
{
if(!ib)return(false);
indices_buffer=ib;
indices_offset=offset;
return(true);
}
public:
const int GetCount ()const{return buf_count;}
const VkBuffer * GetBuffer ()const{return buf_list;}
const VkDeviceSize * GetOffset ()const{return buf_offset;}
IndexBuffer * GetIndexBuffer() {return indices_buffer;}
const VkDeviceSize GetIndexOffset()const{return indices_offset;}
};//class VertexInput
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE