163 lines
3.7 KiB
C++
163 lines
3.7 KiB
C++
// 4.Geometry3D
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/Camera.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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class TestApp:public CameraAppFramework
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{
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Color4f color;
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GPUBuffer *ubo_color=nullptr;
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private:
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SceneNode render_root;
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RenderList *render_list=nullptr;
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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Pipeline * pipeline =nullptr;
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Renderable * ro_plane_grid[3];
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private:
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bool InitMDP()
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{
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material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
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if(!material)return(false);
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material_instance=db->CreateMaterialInstance(material);
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Lines);
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if(!pipeline)
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return(false);
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{
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetType::Global);
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if(!mp_global)
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return(false);
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if(!mp_global->BindUBO("g_camera",GetCameraInfoBuffer()))return(false);
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mp_global->Update();
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}
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return(true);
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}
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RenderableInstance *Add(Renderable *r,const Matrix4f &mat)
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{
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RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline);
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render_root.CreateSubNode(mat,ri);
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return ri;
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}
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void CreateRenderObject()
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{
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struct PlaneGridCreateInfo pgci;
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pgci.coord[0]=Vector3f(-100,-100,0);
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pgci.coord[1]=Vector3f( 100,-100,0);
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pgci.coord[2]=Vector3f( 100, 100,0);
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pgci.coord[3]=Vector3f(-100, 100,0);
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pgci.step.x=20;
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pgci.step.y=20;
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pgci.side_step.x=10;
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pgci.side_step.y=10;
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pgci.color.Set(0.5,0,0,1);
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pgci.side_color.Set(1,0,0,1);
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ro_plane_grid[0]=CreateRenderablePlaneGrid(db,material,&pgci);
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pgci.color.Set(0,0.5,0,1);
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pgci.side_color.Set(0,1,0,1);
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ro_plane_grid[1]=CreateRenderablePlaneGrid(db,material,&pgci);
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pgci.color.Set(0,0,0.5,1);
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pgci.side_color.Set(0,0,1,1);
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ro_plane_grid[2]=CreateRenderablePlaneGrid(db,material,&pgci);
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camera->pos=Vector4f(200,200,200,1.0);
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}
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bool InitScene()
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{
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Add(ro_plane_grid[0],Matrix4f(1.0f));
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Add(ro_plane_grid[1],rotate(HGL_RAD_90,0,1,0));
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Add(ro_plane_grid[2],rotate(HGL_RAD_90,1,0,0));
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render_root.RefreshMatrix();
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render_list->Expend(camera->info,&render_root);
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return(true);
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}
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public:
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~TestApp()
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{
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SAFE_CLEAR(render_list);
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}
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bool Init()
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{
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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render_list=new RenderList(device);
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if(!InitMDP())
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return(false);
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CreateRenderObject();
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if(!InitScene())
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return(false);
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return(true);
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}
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void BuildCommandBuffer(uint32 index)
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{
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VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
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}
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void Resize(int w,int h)override
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{
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CameraAppFramework::Resize(w,h);
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VulkanApplicationFramework::BuildCommandBuffer(render_list);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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