ULRE/inc/hgl/shadergen/ShaderCreater.h

39 lines
1010 B
C++

#ifndef HGL_SHADER_CREATER_INCLUDE
#define HGL_SHADER_CREATER_INCLUDE
#include<hgl/shadergen/ShaderDescriptorManager.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreater
{
VkShaderStageFlagBits shader_stage; ///<着色器阶段
protected:
AnsiString main_codes;
public:
ShaderDescriptorManager sdm;
VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
public:
ShaderCreater(VkShaderStageFlagBits ss):sdm(ss)
{
shader_stage=ss;
}
virtual ~ShaderCreater()=default;
int AddInput(const VAT &type,const AnsiString &name);
int AddInput(const AnsiString &type,const AnsiString &name);
int AddOutput(const VAT &type,const AnsiString &name);
int AddOutput(const AnsiString &type,const AnsiString &name);
bool AddFunction(const AnsiString &return_type,const AnsiString &func_name,const AnsiString &param_list,const AnsiString &codes);
};//class ShaderCreater
SHADERGEN_NAMESPACE_END
#endif//HGL_SHADER_CREATER_INCLUDE