39 lines
1010 B
C++
39 lines
1010 B
C++
#ifndef HGL_SHADER_CREATER_INCLUDE
|
|
#define HGL_SHADER_CREATER_INCLUDE
|
|
|
|
#include<hgl/shadergen/ShaderDescriptorManager.h>
|
|
|
|
SHADERGEN_NAMESPACE_BEGIN
|
|
class ShaderCreater
|
|
{
|
|
VkShaderStageFlagBits shader_stage; ///<着色器阶段
|
|
|
|
protected:
|
|
|
|
AnsiString main_codes;
|
|
|
|
public:
|
|
|
|
ShaderDescriptorManager sdm;
|
|
|
|
VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
|
|
|
|
public:
|
|
|
|
ShaderCreater(VkShaderStageFlagBits ss):sdm(ss)
|
|
{
|
|
shader_stage=ss;
|
|
}
|
|
|
|
virtual ~ShaderCreater()=default;
|
|
|
|
int AddInput(const VAT &type,const AnsiString &name);
|
|
int AddInput(const AnsiString &type,const AnsiString &name);
|
|
|
|
int AddOutput(const VAT &type,const AnsiString &name);
|
|
int AddOutput(const AnsiString &type,const AnsiString &name);
|
|
|
|
bool AddFunction(const AnsiString &return_type,const AnsiString &func_name,const AnsiString ¶m_list,const AnsiString &codes);
|
|
};//class ShaderCreater
|
|
SHADERGEN_NAMESPACE_END
|
|
#endif//HGL_SHADER_CREATER_INCLUDE
|