118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
#pragma once
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#include<hgl/graph/BlendMode.h>
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#include<hgl/type/List.h>
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#include<hgl/graph/ViewportInfo.h>
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VK_NAMESPACE_BEGIN
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enum class RenderOrder
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{
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First, ///<最先渲染
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NearToFar, ///<从近到远
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Irrorder, ///<无序渲染
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FarToNear, ///<从远到近
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Last, ///<最后渲染
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ENUM_CLASS_RANGE(First,Last)
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};//enum class RenderOrder
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class GraphModule;
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/**
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* 渲染模块工作配置
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*/
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class GraphModuleWorkConfig
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{
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/**
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* 渲染模块名称
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* 在render_module为nullptr时,用于创建或加载RenderModule。
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* 它和RenderModule返回的名称有可能一样,但也有可能不一样。
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*/
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AnsiString render_module_name;
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GraphModule *render_module=nullptr;
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BlendMode blend_mode;
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RenderOrder render_order;
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public:
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const AnsiString &GetModuleName()const{return render_module_name;} ///<取得渲染模块名称
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GraphModule *GetModule(){return render_module;} ///<取得渲染模块
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public:
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GraphModuleWorkConfig();
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virtual ~GraphModuleWorkConfig()=default;
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};//class GraphModuleWorkConfig
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class Window;
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class TextureManager;
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class SwapchainModule;
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/**
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* 渲染框架
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*/
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class RenderFramework
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{
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protected:
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Window * win =nullptr;
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VulkanInstance * inst =nullptr;
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GPUDevice * device =nullptr;
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protected:
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GraphModuleManager *graph_module_manager=nullptr;
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ObjectList<GraphModule> module_list;
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TextureManager * texture_manager =nullptr;
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SwapchainModule * swapchain_module =nullptr;
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protected:
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ViewportInfo viewport_info;
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private:
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double last_time =0;
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double cur_time =0;
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uint64 frame_count =0;
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public:
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const uint64 GetFrameCount ()const noexcept{return frame_count;} ///<取得当前帧数
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void RestartFrameCount ()noexcept{frame_count=0;} ///<重新开始统计帧数
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public:
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NO_COPY_NO_MOVE(RenderFramework)
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RenderFramework(){}
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virtual ~RenderFramework()=default;
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virtual void StartTime();
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/**
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* @pragma delta_time 本帧时间间隔
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*/
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virtual void Update(const double delta_time){}
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virtual void BeginFrame(){}; ///<开始当前帧
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virtual void EndFrame(){}; ///<当前帧结束
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virtual void MainLoop(); ///<主循环
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};//class RenderFramework
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VK_NAMESPACE_END
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