284 lines
8.5 KiB
C++
284 lines
8.5 KiB
C++
#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/type/Pair.h>
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#include<hgl/graph/vulkan/VKImageView.h>
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#include<hgl/graph/vulkan/VKCommandBuffer.h>
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//#include<hgl/graph/vulkan/VKDescriptorSet.h>
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#include<hgl/graph/vulkan/VKRenderPass.h>
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#include<hgl/graph/vulkan/VKFramebuffer.h>
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#include<hgl/graph/vulkan/VKShaderModuleManage.h>
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#include<hgl/graph/vulkan/VKDescriptorSets.h>
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VK_NAMESPACE_BEGIN
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bool ResizeRenderDevice(DeviceAttribute *attr,uint width,uint height);
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Device::Device(DeviceAttribute *da)
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{
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attr=da;
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current_frame=0;
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texture_fence=this->CreateFence();
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hgl_zero(texture_submitInfo);
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texture_submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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main_rp=nullptr;
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texture_cmd_buf=nullptr;
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RecreateDevice();
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}
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Device::~Device()
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{
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render_frame.Clear();
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delete main_rp;
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delete texture_cmd_buf;
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delete texture_fence;
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delete attr;
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}
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void Device::RecreateDevice()
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{
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render_frame.Clear();
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if(main_rp)delete main_rp;
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if(texture_cmd_buf)delete texture_cmd_buf;
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present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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present.pNext = nullptr;
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present.swapchainCount = 1;
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present.pSwapchains = &attr->swap_chain;
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present.pResults = nullptr;
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main_rp=CreateRenderPass(attr->sc_image_views[0]->GetFormat(),attr->depth.view->GetFormat());
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const int sc_count=attr->sc_image_views.GetCount();
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for(int i=0;i<sc_count;i++)
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{
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RenderFrame *rf=new RenderFrame;
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rf->frame_buffer =vulkan::CreateFramebuffer(this,main_rp,attr->sc_image_views[i],attr->depth.view);
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rf->present_complete_semaphore =this->CreateSem();
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rf->render_complete_semaphore =this->CreateSem();
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rf->draw_fence =this->CreateFence();
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render_frame.Add(rf);
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}
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texture_cmd_buf=CreateCommandBuffer();
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}
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bool Device::Resize(uint width,uint height)
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{
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if(!ResizeRenderDevice(attr,width,height))
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return(false);
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RecreateDevice();
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return(true);
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}
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CommandBuffer *Device::CreateCommandBuffer()
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{
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if(!attr->cmd_pool)
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return(nullptr);
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VkCommandBufferAllocateInfo cmd={};
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cmd.sType=VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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cmd.pNext=nullptr;
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cmd.commandPool=attr->cmd_pool;
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cmd.level=VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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cmd.commandBufferCount=1;
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VkCommandBuffer cmd_buf;
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VkResult res=vkAllocateCommandBuffers(attr->device,&cmd,&cmd_buf);
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if(res!=VK_SUCCESS)
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return(nullptr);
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return(new CommandBuffer(attr->device,attr->swapchain_extent,attr->cmd_pool,cmd_buf));
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}
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RenderPass *Device::CreateRenderPass(VkFormat color_format,VkFormat depth_format)
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{
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VkAttachmentDescription attachments[2];
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VkAttachmentReference color_reference={0,VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
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VkAttachmentReference depth_reference={1,VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL};
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VkSubpassDescription subpass={};
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subpass.pipelineBindPoint=VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.flags=0;
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subpass.inputAttachmentCount=0;
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subpass.pInputAttachments=nullptr;
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subpass.pResolveAttachments=nullptr;
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subpass.preserveAttachmentCount=0;
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subpass.pPreserveAttachments=nullptr;
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int att_count=0;
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if(color_format!=VK_FORMAT_UNDEFINED)
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{
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attachments[0].format=color_format;
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attachments[0].samples=VK_SAMPLE_COUNT_1_BIT;
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attachments[0].loadOp=VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachments[0].storeOp=VK_ATTACHMENT_STORE_OP_STORE;
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attachments[0].stencilLoadOp=VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[0].stencilStoreOp=VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[0].initialLayout=VK_IMAGE_LAYOUT_UNDEFINED;
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attachments[0].finalLayout=VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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attachments[0].flags=0;
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++att_count;
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subpass.colorAttachmentCount=1;
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subpass.pColorAttachments=&color_reference;
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}
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else
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{
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subpass.colorAttachmentCount=0;
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subpass.pColorAttachments=nullptr;
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}
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if(depth_format!=VK_FORMAT_UNDEFINED)
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{
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attachments[att_count].format=depth_format;
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attachments[att_count].samples=VK_SAMPLE_COUNT_1_BIT;
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attachments[att_count].loadOp=VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachments[att_count].storeOp=VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[att_count].stencilLoadOp=VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[att_count].stencilStoreOp=VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[att_count].initialLayout=VK_IMAGE_LAYOUT_UNDEFINED;
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attachments[att_count].finalLayout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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attachments[att_count].flags=0;
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depth_reference.attachment=att_count;
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++att_count;
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subpass.pDepthStencilAttachment=&depth_reference;
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}
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else
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{
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subpass.pDepthStencilAttachment=nullptr;
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}
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VkSubpassDependency dependency = {};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.srcAccessMask = 0;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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VkRenderPassCreateInfo rp_info={};
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rp_info.sType=VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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rp_info.pNext=nullptr;
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rp_info.attachmentCount=att_count;
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rp_info.pAttachments=attachments;
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rp_info.subpassCount=1;
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rp_info.pSubpasses=&subpass;
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rp_info.dependencyCount=1;
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rp_info.pDependencies=&dependency;
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VkRenderPass render_pass;
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if(vkCreateRenderPass(attr->device,&rp_info,nullptr,&render_pass)!=VK_SUCCESS)
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return(nullptr);
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return(new RenderPass(attr->device,render_pass,color_format,depth_format));
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}
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Fence *Device::CreateFence()
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{
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VkFenceCreateInfo fenceInfo;
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fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fenceInfo.pNext = nullptr;
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fenceInfo.flags = 0;
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VkFence fence;
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if(vkCreateFence(attr->device, &fenceInfo, nullptr, &fence)!=VK_SUCCESS)
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return(nullptr);
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return(new Fence(attr->device,fence));
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}
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Semaphore *Device::CreateSem()
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{
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VkSemaphoreCreateInfo SemaphoreCreateInfo;
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SemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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SemaphoreCreateInfo.pNext = nullptr;
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SemaphoreCreateInfo.flags = 0;
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VkSemaphore sem;
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if(vkCreateSemaphore(attr->device, &SemaphoreCreateInfo, nullptr, &sem)!=VK_SUCCESS)
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return(nullptr);
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return(new Semaphore(attr->device,sem));
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}
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ShaderModuleManage *Device::CreateShaderModuleManage()
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{
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return(new ShaderModuleManage(this));
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}
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bool Device::AcquireNextImage()
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{
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VkSemaphore present_complete_semaphore=*(render_frame[current_frame]->present_complete_semaphore);
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return(vkAcquireNextImageKHR(attr->device,attr->swap_chain,UINT64_MAX,present_complete_semaphore,VK_NULL_HANDLE,¤t_frame)==VK_SUCCESS);
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}
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bool Device::SubmitDraw(const VkCommandBuffer *cmd_bufs,const uint32_t count)
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{
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if(!cmd_bufs||count<=0)
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return(false);
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VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo submit_info = {};
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RenderFrame *rf=render_frame[current_frame];
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VkSemaphore present_sem=*(rf->present_complete_semaphore);
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VkSemaphore complete_sem=*(rf->render_complete_semaphore);
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submit_info.pNext = nullptr;
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.waitSemaphoreCount = 1;
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submit_info.pWaitSemaphores = &present_sem;
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submit_info.pWaitDstStageMask = &pipe_stage_flags;
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submit_info.commandBufferCount = count;
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submit_info.pCommandBuffers = cmd_bufs;
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submit_info.signalSemaphoreCount = 1;
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submit_info.pSignalSemaphores = &complete_sem;
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VkFence fence=*(rf->draw_fence);
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return(vkQueueSubmit(attr->graphics_queue,1,&submit_info,fence)==VK_SUCCESS);
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}
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bool Device::Wait(bool wait_all,uint64_t time_out)
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{
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VkFence fence=*(render_frame[current_frame]->draw_fence);
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while(vkWaitForFences(attr->device,1,&fence,wait_all,time_out)==VK_TIMEOUT){}
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vkResetFences(attr->device,1,&fence);
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return(true);
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}
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bool Device::QueuePresent()
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{
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VkSemaphore render_complete_semaphore=*(render_frame[current_frame]->render_complete_semaphore);
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present.pImageIndices = ¤t_frame;
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present.waitSemaphoreCount = 1;
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present.pWaitSemaphores = &render_complete_semaphore;
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return(vkQueuePresentKHR(attr->present_queue, &present)==VK_SUCCESS);
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}
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VK_NAMESPACE_END
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