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ULRE/example/Basic
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hyzboy 73027ffd9a WorkObject增加GetPrimitiveCreater函数,并连带更新BillboardTest/PlaneGrid3D
2025-06-10 23:46:19 +08:00
..
MaterialLoader
将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
2025-05-16 09:12:33 +08:00
auto_instance.cpp
[OK] AutoInstance 范例完成迁移并测试成功。新结构下不再需要自己管理RenderList/SceneRoot。接下来请迁移其它范例。
2025-06-04 01:09:05 +08:00
auto_merge_material_instance.cpp
迁移Auto_merge_material_instance.cpp到新架构
2025-06-06 22:20:18 +08:00
BillboardTest.cpp
WorkObject增加GetPrimitiveCreater函数,并连带更新BillboardTest/PlaneGrid3D
2025-06-10 23:46:19 +08:00
CMakeLists.txt
部分范例迁移到新WorkObject/CreateMaterialInstance结构
2025-05-18 23:42:39 +08:00
draw_triangle_in_NDC.cpp
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
2025-05-22 01:11:30 +08:00
draw_triangle_use_UBO.cpp
draw_triangle_use_UBO迁移到新框架
2025-06-06 00:24:26 +08:00
rf_test.cpp
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
2025-05-22 01:11:30 +08:00
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