10 lines
181 B
GLSL
10 lines
181 B
GLSL
#version 450 core
|
|
|
|
layout(location = 0) in vec2 FragmentPosition;
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor=vec4(normalize(FragmentPosition),0.0,1.0);
|
|
}
|