ULRE/inc/hgl/graph/VKRenderable.h
2024-05-27 01:42:10 +08:00

87 lines
2.7 KiB
C++

#ifndef HGL_GRAPH_RENDERABLE_INCLUDE
#define HGL_GRAPH_RENDERABLE_INCLUDE
#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKDescriptorSet.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VertexAttrib.h>
VK_NAMESPACE_BEGIN
struct PrimitiveRenderBuffer
{
uint32_t vab_count;
VkBuffer * vab_list;
IndexBuffer * ibo;
public:
PrimitiveRenderBuffer(const uint32_t,const uint32_t,const IBAccess *iba);
~PrimitiveRenderBuffer();
const bool Comp(const PrimitiveRenderBuffer *prb)const;
};//struct PrimitiveRenderBuffer
struct PrimitiveRenderData
{
uint vab_count;
VkDeviceSize * vab_offset;
uint32_t vertex_count;
uint32_t index_start;
uint32_t index_count;
public:
PrimitiveRenderData(const uint32_t bc,const uint32_t vc,const IBAccess *iba);
~PrimitiveRenderData();
const bool Comp(const PrimitiveRenderData *)const;
};
/**
* 可渲染对象<br>
*/
class Renderable ///可渲染对象实例
{
Pipeline * pipeline;
MaterialInstance * mat_inst;
Primitive * primitive;
PrimitiveRenderBuffer * primitive_render_buffer;
PrimitiveRenderData * primitive_render_data;
private:
friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,PrimitiveRenderBuffer *,PrimitiveRenderData *);
public:
virtual ~Renderable()
{
//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
SAFE_CLEAR(primitive_render_buffer);
SAFE_CLEAR(primitive_render_data);
}
void UpdatePipeline (Pipeline *p){pipeline=p;}
Pipeline * GetPipeline (){return pipeline;}
VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();}
Material * GetMaterial (){return mat_inst->GetMaterial();}
MaterialInstance * GetMaterialInstance (){return mat_inst;}
Primitive * GetPrimitive (){return primitive;}
const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
const PrimitiveRenderBuffer * GetRenderBuffer ()const{return primitive_render_buffer;}
const PrimitiveRenderData * GetRenderData ()const{return primitive_render_data;}
};//class Renderable
Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
VK_NAMESPACE_END
#endif//HGL_GRAPH_RENDERABLE_INCLUDE