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ULRE/inc/hgl
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hyzboy 75da8cabef 建立最基础的SceneWorldManager
2025-05-22 01:42:16 +08:00
..
component
renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
2025-05-18 02:15:33 +08:00
db
数据模板跟随变动
2025-05-04 19:33:04 +08:00
graph
建立最基础的SceneWorldManager
2025-05-22 01:42:16 +08:00
gui
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
input
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
shadergen
部分范例迁移到新WorkObject/CreateMaterialInstance结构
2025-05-18 23:42:39 +08:00
util
support String
2020-09-05 17:54:21 +08:00
.directory
删除glm下载文件
2018-11-27 15:45:20 +08:00
WorkManager.h
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
2025-05-22 01:11:30 +08:00
WorkObject.h
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
2025-05-22 01:11:30 +08:00
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