ULRE/inc/hgl/graph/module/GraphModuleManager.h

57 lines
2.0 KiB
C++

#pragma once
#include<hgl/graph/VK.h>
#include<hgl/type/Map.h>
VK_NAMESPACE_BEGIN
class GraphModuleManager
{
RenderFramework *render_framework;
protected:
ArrayList<GraphModule *> module_list;
Map<size_t,GraphModule *> module_map;
public:
GraphModuleManager(RenderFramework *rf){render_framework=rf;}
virtual ~GraphModuleManager();
public:
RenderFramework * GetRenderFramework ()const{return render_framework;} ///<取得渲染框架
VulkanDevice * GetDevice ()const; ///<取得GPU设备
public:
GraphModule * Get(const size_t type_hash) {return GetObjectFromMap(module_map,type_hash);} ///<取得指定类型的模块
template<typename T>
T * Get() {return((T *)Get(typeid(T).hash_code()));} ///<取得指定类型的模块
bool Contains(const size_t &type_hash)const {return module_map.ContainsKey(type_hash);} ///<确认是否包含指定类型的模块
template<typename T>
bool Contains()const{return Contains(typeid(T).hash_code());} ///<确认是否包含指定类型的模块
bool Registry(GraphModule *); ///<注册一个模块
bool Unregistry(GraphModule *); ///<注销一个模块
template<typename T>
T *GetOrCreate() ///<注册一个模块
{
if(Contains<T>())
return Get<T>();
T *result=new T(render_framework);
Registry(result);
return result;
}
};//class GraphModuleManager
VK_NAMESPACE_END