98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
#include<hgl/graph/RenderableCreater.h>
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#include<hgl/graph/vulkan/VKShaderModule.h>
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namespace hgl
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{
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namespace graph
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{
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RenderableCreater::RenderableCreater(SceneDB *sdb,vulkan::Material *m)
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{
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db =sdb;
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mtl =m;
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vsm =mtl->GetVertexShaderModule();
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vertices_number =0;
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ibo =nullptr;
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}
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bool RenderableCreater::Init(const uint32 count)
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{
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if(count<=0)return(false);
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vertices_number=count;
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return(true);
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}
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VertexAttribData *RenderableCreater::CreateVAB(const AnsiString &name)
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{
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if(!vsm)return(false);
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ShaderStageBind *ssb;
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if(vabc_maps.Get(name,ssb))
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return ssb->vabc;
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const vulkan::ShaderStage *ss=vsm->GetStageInput(name);
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if(!ss)
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return(nullptr);
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ssb=new ShaderStageBind;
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ssb->vabc=hgl::graph::CreateVABCreater(ss->base_type,ss->component,vertices_number);
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ssb->name=name;
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ssb->binding=ss->binding;
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vabc_maps.Add(name,ssb);
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return ssb->vabc;
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}
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uint16 *RenderableCreater::CreateIBO16(uint count,const uint16 *data)
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{
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if(!ibo)return(nullptr);
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ibo=db->CreateIBO16(count,data);
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return (uint16 *)ibo->Map();
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}
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uint32 *RenderableCreater::CreateIBO32(uint count,const uint32 *data)
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{
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if(!ibo)return(nullptr);
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ibo=db->CreateIBO32(count,data);
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return (uint32 *)ibo->Map();
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}
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vulkan::Renderable *RenderableCreater::Finish()
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{
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const uint si_count=vsm->GetStageInputCount();
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if(vabc_maps.GetCount()!=si_count)
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return(nullptr);
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vulkan::Renderable *render_obj=mtl->CreateRenderable(vertices_number);
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const auto *sp=vabc_maps.GetDataList();
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for(uint i=0;i<si_count;i++)
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{
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render_obj->Set((*sp)->right->binding,db->CreateVAB((*sp)->right->vabc));
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++sp;
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}
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if(ibo)
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{
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ibo->Unmap();
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render_obj->Set(ibo);
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}
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db->Add(render_obj);
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return render_obj;
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}
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}//namespace graph
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}//namespace hgl
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