20 lines
345 B
C++
20 lines
345 B
C++
#pragma once
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#include<hgl/graph/VKDescriptorSetType.h>
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namespace hgl::graph
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{
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struct ShaderBufferDesc
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{
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const DescriptorSetType set_type;
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const char *name;
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};
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struct ShaderBufferSource:public ShaderBufferDesc
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{
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const char *struct_name;
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const char *codes;
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};
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}//namespace hgl::graph
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