479 lines
16 KiB
C++
479 lines
16 KiB
C++
// 9.延迟渲染
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// 简单的延迟渲染测试,仅一个太阳光
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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#include<hgl/graph/vulkan/VKRenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKImageView.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/graph/vulkan/VKFramebuffer.h>
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using namespace hgl;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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Texture2D *CreateTextureFromFile(Device *device,const OSString &filename);
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=256;
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constexpr uint32_t SCREEN_HEIGHT=256;
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using Texture2DPointer=vulkan::Texture2D *;
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constexpr VkFormat position_candidate_format[]={FMT_RGBA32F,FMT_RGBA16F};
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constexpr VkFormat color_candidate_format []={FMT_RGBA32F,
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FMT_RGBA16F,
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FMT_RGBA8UN,FMT_RGBA8SN,FMT_RGBA8U,
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FMT_BGRA8UN,FMT_BGRA8SN,FMT_BGRA8U,
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FMT_ABGR8UN,FMT_ABGR8SN,FMT_ABGR8U,
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FMT_RGB565,FMT_BGR565};
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constexpr VkFormat normal_candidate_format []={FMT_RGBA32F,
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FMT_RGBA16F,
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FMT_A2RGB10UN,FMT_A2RGB10SN,FMT_A2BGR10UN,
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FMT_A2BGR10SN};
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constexpr VkFormat depth_candidate_format []={FMT_D32F,FMT_D32F_S8U,FMT_X8_D24UN,FMT_D24UN_S8U,FMT_D16UN,FMT_D16UN_S8U};
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class TestApp:public CameraAppFramework
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{
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private:
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SceneNode render_root;
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RenderList render_list;
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struct DeferredGBuffer
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{
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vulkan::Semaphore *render_complete_semaphore =nullptr;
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vulkan::RenderTarget *rt;
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VkExtent2D extent;
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vulkan::Framebuffer *framebuffer;
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vulkan::RenderPass *renderpass;
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union
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{
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struct
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{
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Texture2DPointer position,normal,color,depth;
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};
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Texture2DPointer texture_list[4];
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};
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List<VkFormat> gbuffer_format_list;
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List<vulkan::ImageView *> image_view_list;
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struct
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{
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List<VkAttachmentDescription> desc_list;
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VkAttachmentReference *color_ref_list;
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VkAttachmentReference depth_ref;
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}attachment;
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struct
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{
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List<VkSubpassDescription> desc;
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List<VkSubpassDependency> dependency;
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}subpass;
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}gbuffer;//
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struct SubpassParam
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{
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vulkan::Material * material;
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vulkan::MaterialInstance * material_instance;
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vulkan::Pipeline * pipeline_fan;
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vulkan::Pipeline * pipeline_triangles;
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};//
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SubpassParam sp_gbuffer;
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SubpassParam sp_composition;
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vulkan::Renderable *ro_plane,
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*ro_cube,
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*ro_sphere,
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*ro_torus,
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*ro_cylinder,
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*ro_cone,
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*ro_gbc_plane;
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vulkan::Sampler * sampler=nullptr;
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struct
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{
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Texture2DPointer color=nullptr;
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Texture2DPointer normal=nullptr;
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}texture;
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vulkan::CommandBuffer *gbuffer_cmd=nullptr;
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public:
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~TestApp()
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{
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SAFE_CLEAR(gbuffer_cmd);
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SAFE_CLEAR(texture.normal);
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SAFE_CLEAR(texture.color);
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SAFE_CLEAR(sampler);
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}
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private:
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const VkFormat GetCandidateFormat(const VkFormat *fmt_list,const uint count)
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{
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auto pd=device->GetPhysicalDevice();
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for(uint i=0;i<count;i++)
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if(pd->IsColorAttachmentOptimal(fmt_list[i]))
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return fmt_list[i];
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for(uint i=0;i<count;i++)
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if(pd->IsColorAttachmentLinear(fmt_list[i]))
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return fmt_list[i];
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return FMT_UNDEFINED;
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}
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const VkFormat GetDepthCandidateFormat()
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{
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auto pd=device->GetPhysicalDevice();
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for(VkFormat fmt:depth_candidate_format)
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if(pd->IsDepthAttachmentOptimal(fmt))
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return fmt;
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for(VkFormat fmt:depth_candidate_format)
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if(pd->IsDepthAttachmentLinear(fmt))
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return fmt;
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return FMT_UNDEFINED;
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}
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bool InitGBuffer()
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{
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gbuffer.extent.width =1024;
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gbuffer.extent.height =1024;
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gbuffer.render_complete_semaphore =device->CreateSem();
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//根据候选格式表选择格式
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//const VkFormat position_format =GetCandidateFormat(position_candidate_format, sizeof(position_candidate_format));
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//const VkFormat color_format =GetCandidateFormat(color_candidate_format, sizeof(color_candidate_format));
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//const VkFormat normal_format =GetCandidateFormat(normal_candidate_format, sizeof(normal_candidate_format));
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//const VkFormat depth_format =GetDepthCandidateFormat();
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//if(position_format ==FMT_UNDEFINED
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// ||color_format ==FMT_UNDEFINED
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// ||normal_format ==FMT_UNDEFINED
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// ||depth_format ==FMT_UNDEFINED)
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// return(false);
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const VkFormat position_format =FMT_RGBA32F;
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const VkFormat color_format =FMT_RGBA32F;
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const VkFormat normal_format =FMT_RGBA32F;
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const VkFormat depth_format =FMT_D32F;
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gbuffer.position=device->CreateAttachmentTextureColor(position_format, gbuffer.extent.width,gbuffer.extent.height);
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gbuffer.color =device->CreateAttachmentTextureColor(color_format, gbuffer.extent.width,gbuffer.extent.height);
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gbuffer.normal =device->CreateAttachmentTextureColor(normal_format, gbuffer.extent.width,gbuffer.extent.height);
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gbuffer.depth =device->CreateAttachmentTextureDepth(depth_format, gbuffer.extent.width,gbuffer.extent.height);
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for(uint i=0;i<3;i++)
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{
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gbuffer.gbuffer_format_list.Add(gbuffer.texture_list[i]->GetFormat());
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gbuffer.image_view_list.Add(gbuffer.texture_list[i]->GetImageView());
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}
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gbuffer.attachment.color_ref_list=new VkAttachmentReference[3];
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vulkan::CreateColorAttachmentReference(gbuffer.attachment.color_ref_list,3);
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vulkan::CreateDepthAttachmentReference(&gbuffer.attachment.depth_ref);
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if(!vulkan::CreateAttachmentDescription( gbuffer.attachment.desc_list,
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gbuffer.gbuffer_format_list,
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gbuffer.depth->GetFormat()))
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return(false);
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vulkan::SubpassDescription desc(gbuffer.attachment.color_ref_list,3,&gbuffer.attachment.depth_ref);
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gbuffer.subpass.desc.Add(desc);
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vulkan::CreateSubpassDependency(gbuffer.subpass.dependency,2); //为啥要2个还不清楚
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gbuffer.renderpass=device->CreateRenderPass(gbuffer.attachment.desc_list,
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gbuffer.subpass.desc,
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gbuffer.subpass.dependency,
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gbuffer.gbuffer_format_list,
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gbuffer.depth->GetFormat());
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if(!gbuffer.renderpass)
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return(false);
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gbuffer.framebuffer=vulkan::CreateFramebuffer(device->GetDevice(),gbuffer.renderpass,gbuffer.image_view_list,gbuffer.depth->GetImageView());
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if(!gbuffer.framebuffer)
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return(false);
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gbuffer.rt=device->CreateRenderTarget(gbuffer.framebuffer);
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return(true);
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}
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bool InitSubpass(SubpassParam *sp,const OSString &vs,const OSString &fs)
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{
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sp->material=db->CreateMaterial(vs,fs);
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if(!sp->material)
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return(false);
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sp->material_instance=db->CreateMaterialInstance(sp->material);
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return(true);
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}
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bool InitGBufferPipeline(SubpassParam *sp)
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{
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AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,sp->material,gbuffer.rt);
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{
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pipeline_creater->Set(PRIM_TRIANGLES);
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sp->pipeline_triangles=pipeline_creater->Create();
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if(!sp->pipeline_triangles)
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return(false);
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db->Add(sp->pipeline_triangles);
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}
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{
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pipeline_creater->Set(PRIM_TRIANGLE_FAN);
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sp->pipeline_fan=pipeline_creater->Create();
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if(!sp->pipeline_fan)
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return(false);
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db->Add(sp->pipeline_fan);
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}
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return(true);
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}
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bool InitCompositionPipeline(SubpassParam *sp)
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{
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AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,sp->material,sc_render_target);
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pipeline_creater->SetDepthTest(false);
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pipeline_creater->SetDepthWrite(false);
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pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
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pipeline_creater->Set(PRIM_TRIANGLE_FAN);
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sp->pipeline_triangles=pipeline_creater->Create();
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if(!sp->pipeline_triangles)
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return(false);
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db->Add(sp->pipeline_triangles);
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return(true);
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}
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bool InitMaterial()
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{
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if(!InitSubpass(&sp_gbuffer, OS_TEXT("res/shader/gbuffer_opaque.vert.spv"),OS_TEXT("res/shader/gbuffer_opaque.frag.spv")))return(false);
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if(!InitSubpass(&sp_composition,OS_TEXT("res/shader/gbuffer_composition.vert.spv"),OS_TEXT("res/shader/gbuffer_composition.frag.spv")))return(false);
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if(!InitGBufferPipeline(&sp_gbuffer))return(false);
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if(!InitCompositionPipeline(&sp_composition))return(false);
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texture.color =vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/Brickwall/Albedo.Tex2D"));
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texture.normal =vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/Brickwall/Normal.Tex2D"));
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VkSamplerCreateInfo sampler_create_info;
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sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler_create_info.pNext = nullptr;
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sampler_create_info.flags = 0;
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sampler_create_info.magFilter = VK_FILTER_LINEAR;
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sampler_create_info.minFilter = VK_FILTER_LINEAR;
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sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_create_info.mipLodBias = 0.0f;
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sampler_create_info.anisotropyEnable = false;
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sampler_create_info.maxAnisotropy = 0;
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sampler_create_info.compareEnable = false;
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sampler_create_info.compareOp = VK_COMPARE_OP_NEVER;
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sampler_create_info.minLod = 0.0f;
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sampler_create_info.maxLod = 1.0f;
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sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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sampler_create_info.unnormalizedCoordinates = false;
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sampler=device->CreateSampler(&sampler_create_info);
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InitCameraUBO(sp_gbuffer.material_instance,"world");
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sp_gbuffer.material_instance->BindSampler("TextureColor" ,texture.color, sampler);
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sp_gbuffer.material_instance->BindSampler("TextureNormal" ,texture.normal, sampler);
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sp_gbuffer.material_instance->Update();
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sp_composition.material_instance->BindSampler("GB_Position" ,gbuffer.position, sampler);
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sp_composition.material_instance->BindSampler("GB_Normal" ,gbuffer.normal, sampler);
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sp_composition.material_instance->BindSampler("GB_Color" ,gbuffer.color, sampler);
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sp_composition.material_instance->Update();
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return(true);
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}
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void CreateRenderObject(vulkan::Material *mtl)
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{
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{
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struct PlaneCreateInfo pci;
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ro_plane=CreateRenderablePlane(db,mtl,&pci);
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}
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{
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struct CubeCreateInfo cci;
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ro_cube=CreateRenderableCube(db,mtl,&cci);
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}
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{
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ro_sphere=CreateRenderableSphere(db,mtl,64);
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}
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{
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TorusCreateInfo tci;
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tci.innerRadius=50;
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tci.outerRadius=70;
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tci.numberSlices=32;
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tci.numberStacks=16;
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ro_torus=CreateRenderableTorus(db,mtl,&tci);
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}
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{
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CylinderCreateInfo cci;
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cci.halfExtend=10;
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cci.radius=10;
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cci.numberSlices=16;
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ro_cylinder=CreateRenderableCylinder(db,mtl,&cci);
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}
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{
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ConeCreateInfo cci;
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cci.halfExtend=10;
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cci.radius=10;
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cci.numberSlices=16;
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cci.numberStacks=1;
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ro_cone=CreateRenderableCone(db,mtl,&cci);
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}
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}
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bool InitCompositionRenderable()
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{
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ro_gbc_plane=CreateRenderableGBufferComposition(db,sp_composition.material);
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return ro_gbc_plane;
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}
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bool InitScene(SubpassParam *sp)
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{
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CreateRenderObject(sp->material);
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_fan, sp->material_instance,ro_plane ),scale(100,100,1));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_torus ),translate(0,0,0));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_sphere ),scale(20,20,20));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_cube ),translate(-30, 0,10)*scale(10,10,10));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_cylinder ),translate( 30, 30,10)*scale(1,1,2));
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render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_cone ),translate( 0,-30, 0)*scale(1,1,2));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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return(true);
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}
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bool InitGBufferCommandBuffer()
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{
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gbuffer_cmd=device->CreateCommandBuffer(gbuffer.extent,gbuffer.attachment.desc_list.GetCount());
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if(!gbuffer_cmd)
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return(false);
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gbuffer_cmd->Begin();
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if(!gbuffer_cmd->BeginRenderPass(gbuffer.rt))
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return(false);
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render_list.Render(gbuffer_cmd);
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gbuffer_cmd->EndRenderPass();
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gbuffer_cmd->End();
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return(true);
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}
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public:
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bool Init()
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{
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitGBuffer())
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return(false);
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if(!InitMaterial())
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return(false);
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if(!InitScene(&sp_gbuffer))
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return(false);
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if(!InitGBufferCommandBuffer())
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return(false);
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if(!InitCompositionRenderable())
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return(false);
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return(true);
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}
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virtual void SubmitDraw(int index) override
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{
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gbuffer.rt->Submit(*gbuffer_cmd,present_complete_semaphore,gbuffer.render_complete_semaphore);
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VkCommandBuffer cb=*cmd_buf[index];
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sc_render_target->Submit(cb,gbuffer.render_complete_semaphore,render_complete_semaphore);
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sc_render_target->PresentBackbuffer(render_complete_semaphore);
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sc_render_target->Wait();
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gbuffer.rt->Wait();
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}
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void BuildCommandBuffer(uint32_t index) override
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{
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VulkanApplicationFramework::BuildCommandBuffer( index,
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sp_composition.pipeline_triangles,
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sp_composition.material_instance,
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ro_gbc_plane);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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