ULRE/example/Vulkan/DeferredModel.cpp

479 lines
16 KiB
C++

// 9.延迟渲染
// 简单的延迟渲染测试,仅一个太阳光
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/vulkan/VKRenderableInstance.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKImageView.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/graph/vulkan/VKFramebuffer.h>
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTextureFromFile(Device *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=256;
constexpr uint32_t SCREEN_HEIGHT=256;
using Texture2DPointer=vulkan::Texture2D *;
constexpr VkFormat position_candidate_format[]={FMT_RGBA32F,FMT_RGBA16F};
constexpr VkFormat color_candidate_format []={FMT_RGBA32F,
FMT_RGBA16F,
FMT_RGBA8UN,FMT_RGBA8SN,FMT_RGBA8U,
FMT_BGRA8UN,FMT_BGRA8SN,FMT_BGRA8U,
FMT_ABGR8UN,FMT_ABGR8SN,FMT_ABGR8U,
FMT_RGB565,FMT_BGR565};
constexpr VkFormat normal_candidate_format []={FMT_RGBA32F,
FMT_RGBA16F,
FMT_A2RGB10UN,FMT_A2RGB10SN,FMT_A2BGR10UN,
FMT_A2BGR10SN};
constexpr VkFormat depth_candidate_format []={FMT_D32F,FMT_D32F_S8U,FMT_X8_D24UN,FMT_D24UN_S8U,FMT_D16UN,FMT_D16UN_S8U};
class TestApp:public CameraAppFramework
{
private:
SceneNode render_root;
RenderList render_list;
struct DeferredGBuffer
{
vulkan::Semaphore *render_complete_semaphore =nullptr;
vulkan::RenderTarget *rt;
VkExtent2D extent;
vulkan::Framebuffer *framebuffer;
vulkan::RenderPass *renderpass;
union
{
struct
{
Texture2DPointer position,normal,color,depth;
};
Texture2DPointer texture_list[4];
};
List<VkFormat> gbuffer_format_list;
List<vulkan::ImageView *> image_view_list;
struct
{
List<VkAttachmentDescription> desc_list;
VkAttachmentReference *color_ref_list;
VkAttachmentReference depth_ref;
}attachment;
struct
{
List<VkSubpassDescription> desc;
List<VkSubpassDependency> dependency;
}subpass;
}gbuffer;//
struct SubpassParam
{
vulkan::Material * material;
vulkan::MaterialInstance * material_instance;
vulkan::Pipeline * pipeline_fan;
vulkan::Pipeline * pipeline_triangles;
};//
SubpassParam sp_gbuffer;
SubpassParam sp_composition;
vulkan::Renderable *ro_plane,
*ro_cube,
*ro_sphere,
*ro_torus,
*ro_cylinder,
*ro_cone,
*ro_gbc_plane;
vulkan::Sampler * sampler=nullptr;
struct
{
Texture2DPointer color=nullptr;
Texture2DPointer normal=nullptr;
}texture;
vulkan::CommandBuffer *gbuffer_cmd=nullptr;
public:
~TestApp()
{
SAFE_CLEAR(gbuffer_cmd);
SAFE_CLEAR(texture.normal);
SAFE_CLEAR(texture.color);
SAFE_CLEAR(sampler);
}
private:
const VkFormat GetCandidateFormat(const VkFormat *fmt_list,const uint count)
{
auto pd=device->GetPhysicalDevice();
for(uint i=0;i<count;i++)
if(pd->IsColorAttachmentOptimal(fmt_list[i]))
return fmt_list[i];
for(uint i=0;i<count;i++)
if(pd->IsColorAttachmentLinear(fmt_list[i]))
return fmt_list[i];
return FMT_UNDEFINED;
}
const VkFormat GetDepthCandidateFormat()
{
auto pd=device->GetPhysicalDevice();
for(VkFormat fmt:depth_candidate_format)
if(pd->IsDepthAttachmentOptimal(fmt))
return fmt;
for(VkFormat fmt:depth_candidate_format)
if(pd->IsDepthAttachmentLinear(fmt))
return fmt;
return FMT_UNDEFINED;
}
bool InitGBuffer()
{
gbuffer.extent.width =1024;
gbuffer.extent.height =1024;
gbuffer.render_complete_semaphore =device->CreateSem();
//根据候选格式表选择格式
//const VkFormat position_format =GetCandidateFormat(position_candidate_format, sizeof(position_candidate_format));
//const VkFormat color_format =GetCandidateFormat(color_candidate_format, sizeof(color_candidate_format));
//const VkFormat normal_format =GetCandidateFormat(normal_candidate_format, sizeof(normal_candidate_format));
//const VkFormat depth_format =GetDepthCandidateFormat();
//if(position_format ==FMT_UNDEFINED
// ||color_format ==FMT_UNDEFINED
// ||normal_format ==FMT_UNDEFINED
// ||depth_format ==FMT_UNDEFINED)
// return(false);
const VkFormat position_format =FMT_RGBA32F;
const VkFormat color_format =FMT_RGBA32F;
const VkFormat normal_format =FMT_RGBA32F;
const VkFormat depth_format =FMT_D32F;
gbuffer.position=device->CreateAttachmentTextureColor(position_format, gbuffer.extent.width,gbuffer.extent.height);
gbuffer.color =device->CreateAttachmentTextureColor(color_format, gbuffer.extent.width,gbuffer.extent.height);
gbuffer.normal =device->CreateAttachmentTextureColor(normal_format, gbuffer.extent.width,gbuffer.extent.height);
gbuffer.depth =device->CreateAttachmentTextureDepth(depth_format, gbuffer.extent.width,gbuffer.extent.height);
for(uint i=0;i<3;i++)
{
gbuffer.gbuffer_format_list.Add(gbuffer.texture_list[i]->GetFormat());
gbuffer.image_view_list.Add(gbuffer.texture_list[i]->GetImageView());
}
gbuffer.attachment.color_ref_list=new VkAttachmentReference[3];
vulkan::CreateColorAttachmentReference(gbuffer.attachment.color_ref_list,3);
vulkan::CreateDepthAttachmentReference(&gbuffer.attachment.depth_ref);
if(!vulkan::CreateAttachmentDescription( gbuffer.attachment.desc_list,
gbuffer.gbuffer_format_list,
gbuffer.depth->GetFormat()))
return(false);
vulkan::SubpassDescription desc(gbuffer.attachment.color_ref_list,3,&gbuffer.attachment.depth_ref);
gbuffer.subpass.desc.Add(desc);
vulkan::CreateSubpassDependency(gbuffer.subpass.dependency,2); //为啥要2个还不清楚
gbuffer.renderpass=device->CreateRenderPass(gbuffer.attachment.desc_list,
gbuffer.subpass.desc,
gbuffer.subpass.dependency,
gbuffer.gbuffer_format_list,
gbuffer.depth->GetFormat());
if(!gbuffer.renderpass)
return(false);
gbuffer.framebuffer=vulkan::CreateFramebuffer(device->GetDevice(),gbuffer.renderpass,gbuffer.image_view_list,gbuffer.depth->GetImageView());
if(!gbuffer.framebuffer)
return(false);
gbuffer.rt=device->CreateRenderTarget(gbuffer.framebuffer);
return(true);
}
bool InitSubpass(SubpassParam *sp,const OSString &vs,const OSString &fs)
{
sp->material=db->CreateMaterial(vs,fs);
if(!sp->material)
return(false);
sp->material_instance=db->CreateMaterialInstance(sp->material);
return(true);
}
bool InitGBufferPipeline(SubpassParam *sp)
{
AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,sp->material,gbuffer.rt);
{
pipeline_creater->Set(PRIM_TRIANGLES);
sp->pipeline_triangles=pipeline_creater->Create();
if(!sp->pipeline_triangles)
return(false);
db->Add(sp->pipeline_triangles);
}
{
pipeline_creater->Set(PRIM_TRIANGLE_FAN);
sp->pipeline_fan=pipeline_creater->Create();
if(!sp->pipeline_fan)
return(false);
db->Add(sp->pipeline_fan);
}
return(true);
}
bool InitCompositionPipeline(SubpassParam *sp)
{
AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,sp->material,sc_render_target);
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
pipeline_creater->Set(PRIM_TRIANGLE_FAN);
sp->pipeline_triangles=pipeline_creater->Create();
if(!sp->pipeline_triangles)
return(false);
db->Add(sp->pipeline_triangles);
return(true);
}
bool InitMaterial()
{
if(!InitSubpass(&sp_gbuffer, OS_TEXT("res/shader/gbuffer_opaque.vert.spv"),OS_TEXT("res/shader/gbuffer_opaque.frag.spv")))return(false);
if(!InitSubpass(&sp_composition,OS_TEXT("res/shader/gbuffer_composition.vert.spv"),OS_TEXT("res/shader/gbuffer_composition.frag.spv")))return(false);
if(!InitGBufferPipeline(&sp_gbuffer))return(false);
if(!InitCompositionPipeline(&sp_composition))return(false);
texture.color =vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/Brickwall/Albedo.Tex2D"));
texture.normal =vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/Brickwall/Normal.Tex2D"));
VkSamplerCreateInfo sampler_create_info;
sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_create_info.pNext = nullptr;
sampler_create_info.flags = 0;
sampler_create_info.magFilter = VK_FILTER_LINEAR;
sampler_create_info.minFilter = VK_FILTER_LINEAR;
sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_create_info.mipLodBias = 0.0f;
sampler_create_info.anisotropyEnable = false;
sampler_create_info.maxAnisotropy = 0;
sampler_create_info.compareEnable = false;
sampler_create_info.compareOp = VK_COMPARE_OP_NEVER;
sampler_create_info.minLod = 0.0f;
sampler_create_info.maxLod = 1.0f;
sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
sampler_create_info.unnormalizedCoordinates = false;
sampler=device->CreateSampler(&sampler_create_info);
InitCameraUBO(sp_gbuffer.material_instance,"world");
sp_gbuffer.material_instance->BindSampler("TextureColor" ,texture.color, sampler);
sp_gbuffer.material_instance->BindSampler("TextureNormal" ,texture.normal, sampler);
sp_gbuffer.material_instance->Update();
sp_composition.material_instance->BindSampler("GB_Position" ,gbuffer.position, sampler);
sp_composition.material_instance->BindSampler("GB_Normal" ,gbuffer.normal, sampler);
sp_composition.material_instance->BindSampler("GB_Color" ,gbuffer.color, sampler);
sp_composition.material_instance->Update();
return(true);
}
void CreateRenderObject(vulkan::Material *mtl)
{
{
struct PlaneCreateInfo pci;
ro_plane=CreateRenderablePlane(db,mtl,&pci);
}
{
struct CubeCreateInfo cci;
ro_cube=CreateRenderableCube(db,mtl,&cci);
}
{
ro_sphere=CreateRenderableSphere(db,mtl,64);
}
{
TorusCreateInfo tci;
tci.innerRadius=50;
tci.outerRadius=70;
tci.numberSlices=32;
tci.numberStacks=16;
ro_torus=CreateRenderableTorus(db,mtl,&tci);
}
{
CylinderCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
ro_cylinder=CreateRenderableCylinder(db,mtl,&cci);
}
{
ConeCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
cci.numberStacks=1;
ro_cone=CreateRenderableCone(db,mtl,&cci);
}
}
bool InitCompositionRenderable()
{
ro_gbc_plane=CreateRenderableGBufferComposition(db,sp_composition.material);
return ro_gbc_plane;
}
bool InitScene(SubpassParam *sp)
{
CreateRenderObject(sp->material);
render_root.Add(db->CreateRenderableInstance(sp->pipeline_fan, sp->material_instance,ro_plane ),scale(100,100,1));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_torus ),translate(0,0,0));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_sphere ),scale(20,20,20));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_cube ),translate(-30, 0,10)*scale(10,10,10));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_cylinder ),translate( 30, 30,10)*scale(1,1,2));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_cone ),translate( 0,-30, 0)*scale(1,1,2));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
return(true);
}
bool InitGBufferCommandBuffer()
{
gbuffer_cmd=device->CreateCommandBuffer(gbuffer.extent,gbuffer.attachment.desc_list.GetCount());
if(!gbuffer_cmd)
return(false);
gbuffer_cmd->Begin();
if(!gbuffer_cmd->BeginRenderPass(gbuffer.rt))
return(false);
render_list.Render(gbuffer_cmd);
gbuffer_cmd->EndRenderPass();
gbuffer_cmd->End();
return(true);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitGBuffer())
return(false);
if(!InitMaterial())
return(false);
if(!InitScene(&sp_gbuffer))
return(false);
if(!InitGBufferCommandBuffer())
return(false);
if(!InitCompositionRenderable())
return(false);
return(true);
}
virtual void SubmitDraw(int index) override
{
gbuffer.rt->Submit(*gbuffer_cmd,present_complete_semaphore,gbuffer.render_complete_semaphore);
VkCommandBuffer cb=*cmd_buf[index];
sc_render_target->Submit(cb,gbuffer.render_complete_semaphore,render_complete_semaphore);
sc_render_target->PresentBackbuffer(render_complete_semaphore);
sc_render_target->Wait();
gbuffer.rt->Wait();
}
void BuildCommandBuffer(uint32_t index) override
{
VulkanApplicationFramework::BuildCommandBuffer( index,
sp_composition.pipeline_triangles,
sp_composition.material_instance,
ro_gbc_plane);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}