201 lines
5.5 KiB
C++
201 lines
5.5 KiB
C++
#include<hgl/graph/vulkan/VKRenderTarget.h>
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#include"VulkanAppFramework.h"
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint OFFSCREEN_SIZE =512;
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constexpr uint SCREEN_WIDTH =1024;
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constexpr uint SCREEN_HEIGHT =(SCREEN_WIDTH/16)*9;
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constexpr uint32_t TRIANGLE_VERTEX_COUNT=3;
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constexpr float triangle_vertex_data[TRIANGLE_VERTEX_COUNT][2]=
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{
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75}
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};
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constexpr float triangle_color_data[TRIANGLE_VERTEX_COUNT][3]=
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{ {1,0,0},
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{0,1,0},
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{0,0,1}
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};
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constexpr uint32_t RECT_VERTEX_COUNT=4;
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constexpr float rect_vertex_data[RECT_VERTEX_COUNT][2]=
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{
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{0, 0},
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{SCREEN_WIDTH, 0},
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{0, SCREEN_HEIGHT},
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{SCREEN_WIDTH, SCREEN_HEIGHT}
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};
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constexpr float rect_texcoord_data[RECT_VERTEX_COUNT][2]=
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{
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{0,0},
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{1,0},
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{0,1},
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{1,1}
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};
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constexpr uint32_t RECT_INDEX_COUNT=6;
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constexpr uint16 rect_index_data[RECT_INDEX_COUNT]=
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{
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0,1,3,
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0,3,2
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};
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class TestApp:public VulkanApplicationFramework
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{
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struct RenderObject
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{
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Camera cam;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Buffer * ubo_world_matrix =nullptr;
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};
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struct:public RenderObject
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{
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vulkan::RenderTarget * render_taget =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::RenderableInstance *renderable_instance =nullptr;
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}os;
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struct:public RenderObject
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{
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Camera cam;
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vulkan::Sampler * sampler =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::RenderableInstance *renderable_instance =nullptr;
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}rect;
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public:
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bool InitUBO(RenderObject *ro,const VkExtent2D &extent)
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{
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ro->cam.width=extent.width;
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ro->cam.height=extent.height;
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ro->cam.Refresh();
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ro->ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&ro->cam.matrix);
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if(!ro->ubo_world_matrix)
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return(false);
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ro->material_instance->BindUBO("world",ro->ubo_world_matrix);
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ro->material_instance->Update();
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return(true);
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}
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bool InitOffscreen()
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{
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os.render_taget=device->CreateRenderTarget(OFFSCREEN_SIZE,OFFSCREEN_SIZE,UFMT_RGBA8,FMT_D16UN);
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if(!os.render_taget)return(false);
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os.material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
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if(!os.material_instance)return(false);
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os.pipeline=db->CreatePipeline(os.material_instance,os.render_taget,vulkan::InlinePipeline::Solid2D);
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if(!os.pipeline)return(false);
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if(!InitUBO(&os,os.render_taget->GetExtent()))
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return(false);
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{
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vulkan::Renderable *render_obj=db->CreateRenderable(TRIANGLE_VERTEX_COUNT);
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if(!render_obj)return(false);
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if(!render_obj->Set(VAN::Position, db->CreateVAB(VAF_VEC2,TRIANGLE_VERTEX_COUNT,triangle_vertex_data)))return(false);
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if(!render_obj->Set(VAN::Color, db->CreateVAB(VAF_VEC3,TRIANGLE_VERTEX_COUNT,triangle_color_data)))return(false);
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os.renderable_instance=db->CreateRenderableInstance(render_obj,os.material_instance,os.pipeline);
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if(!os.renderable_instance)return(false);
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}
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BuildCommandBuffer(os.render_taget,os.renderable_instance);
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os.render_taget->Submit(nullptr);
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os.render_taget->QueueWaitIdle();
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os.render_taget->Wait();
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return(true);
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}
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bool InitRectangle()
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{
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rect.material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Texture2D"));
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if(!rect.material_instance)return(false);
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rect.pipeline=CreatePipeline(rect.material_instance,vulkan::InlinePipeline::Solid2D);
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if(!rect.pipeline)return(false);
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rect.sampler=db->CreateSampler();
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rect.material_instance->BindSampler("tex",os.render_taget->GetColorTexture(),rect.sampler);
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if(!InitUBO(&rect,sc_render_target->GetExtent()))
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return(false);
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{
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vulkan::Renderable *render_obj=db->CreateRenderable(RECT_VERTEX_COUNT);
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if(!render_obj)return(false);
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if(!render_obj->Set(VAN::Position,db->CreateVAB(VAF_VEC2,RECT_VERTEX_COUNT,rect_vertex_data)))return(false);
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if(!render_obj->Set(VAN::TexCoord,db->CreateVAB(VAF_VEC2,RECT_VERTEX_COUNT,rect_texcoord_data)))return(false);
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if(!render_obj->Set(db->CreateIBO16(RECT_INDEX_COUNT,rect_index_data)))return(false);
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rect.renderable_instance=db->CreateRenderableInstance(render_obj,rect.material_instance,rect.pipeline);
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}
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BuildCommandBuffer(rect.renderable_instance);
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return(true);
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}
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitOffscreen())
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return(false);
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if(!InitRectangle())
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return(false);
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return(true);
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}
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void Resize(int w,int h)override
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{
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rect.cam.width=w;
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rect.cam.height=h;
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rect.cam.Refresh();
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rect.ubo_world_matrix->Write(&rect.cam.matrix);
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BuildCommandBuffer(rect.renderable_instance);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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