ULRE/inc/hgl/graph/RenderList.h

49 lines
1.3 KiB
C++

#ifndef HGL_GRAPH_RENDER_LIST_INCLUDE
#define HGL_GRAPH_RENDER_LIST_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/graph/Camera.h>
#include<hgl/graph/SceneNode.h>
#include<hgl/type/Color4f.h>
namespace hgl
{
namespace graph
{
class RenderList
{
vulkan::CommandBuffer *cmd_buf;
private:
List<SceneNode *> scene_node_list;
vulkan::PushConstant * last_pc;
vulkan::Pipeline * last_pipeline;
vulkan::MaterialInstance * last_mat_inst;
vulkan::RenderableInstance *last_ri;
void Render(SceneNode *,vulkan::RenderableInstance *);
void Render(SceneNode *,List<vulkan::RenderableInstance *> &);
public:
RenderList()
{
cmd_buf=nullptr;
last_pc=nullptr;
last_pipeline=nullptr;
last_mat_inst=nullptr;
last_ri=nullptr;
}
~RenderList()=default;
void Add (SceneNode *node) {if(node)scene_node_list.Add(node);}
void Clear () {scene_node_list.ClearData();}
bool Render(vulkan::CommandBuffer *);
};//class RenderList
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_RENDER_LIST_INCLUDE