ULRE/inc/hgl/graph/material/StandardMaterial.h

41 lines
1018 B
C++

#ifndef HGL_GRAPH_MATERIAL_STANDARD_INCLUDE
#define HGL_GRAPH_MATERIAL_STANDARD_INCLUDE
#include<hgl/graph/material/Material.h>
MATERIAL_NAMESPACE_BEGIN
/**
* 传统标准材质
*/
class StandardMaterial:public Material
{
public:
enum class DataSource
{
Const,
Param,
Texture,
Position,
};//
struct
{
Component comp; ///<成份
DataSource source; ///<来源
DataFormat format; ///<数据格式
};
public:
StandardMaterial( const UTF8String & n,
const ComponentBitsConfig & cbf,
const BlendMode & bm =BlendMode::Opaque,
const bool ts =false,
const bool wf =false):
Material(n,cbf,bm,ts,wf){}
virtual ~StandardMaterial()=default;
};//class StandardMaterial:public Material
MATERIAL_NAMESPACE_END
#endif//HGL_GRAPH_MATERIAL_STANDARD_INCLUDE