ULRE/inc/hgl/graph/vulkan/ShaderModuleMap.h

23 lines
628 B
C++

#ifndef HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE
#define HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE
#include<hgl/type/Map.h>
#include<hgl/graph/vulkan/VKNamespace.h>
#include<hgl/graph/vulkan/VKShaderModule.h>
VK_NAMESPACE_BEGIN
using namespace hgl;
class ShaderModuleMap:public Map<VkShaderStageFlagBits,const ShaderModule *>
{
public:
using Map<VkShaderStageFlagBits,const ShaderModule *>::Map;
~ShaderModuleMap()=default;
bool Add(const ShaderModule *sm);
};//class ShaderModuleMap:public Map<VkShaderStageFlagBits,const ShaderModule *>
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE