ULRE/inc/hgl/graph/vulkan/VKImageView.h

70 lines
2.4 KiB
C++

#ifndef HGL_GRAPH_VULKAN_IMAGE_VIEW_INCLUDE
#define HGL_GRAPH_VULKAN_IMAGE_VIEW_INCLUDE
#include<hgl/graph/vulkan/VK.h>
VK_NAMESPACE_BEGIN
class ImageView
{
protected:
VkDevice device;
VkImageView image_view;
VkImageViewType view_type;
VkFormat format;
VkImageAspectFlags aspect_mask;
VkExtent3D extent;
private:
friend ImageView *CreateImageView(VkDevice device,VkImageViewType type,VkFormat format,const VkExtent3D &ext,VkImageAspectFlags aspectMask,VkImage img);
ImageView(VkDevice dev,VkImageView iv,const VkImageViewType vt,const VkFormat fmt,const VkExtent3D &ext,const VkImageAspectFlags am)
{
device =dev;
image_view =iv;
view_type =vt;
format =fmt;
aspect_mask =am;
extent =ext;
}
public:
virtual ~ImageView();
operator VkImageView(){return image_view;}
public:
const VkImageViewType GetViewType ()const{return view_type;}
const VkFormat GetFormat ()const{return format;}
const VkExtent3D & GetExtent ()const{return extent;}
const VkImageAspectFlags GetAspectFlags ()const{return aspect_mask;}
const bool hasColor ()const{return aspect_mask&VK_IMAGE_ASPECT_COLOR_BIT;}
const bool hasDepth ()const{return aspect_mask&VK_IMAGE_ASPECT_DEPTH_BIT;}
const bool hasStencil ()const{return aspect_mask&VK_IMAGE_ASPECT_STENCIL_BIT;}
const bool hasDepthStencil ()const{return aspect_mask&(VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT);}
};//class ImageView
ImageView *CreateImageView(VkDevice device,VkImageViewType type,VkFormat format,const VkExtent3D &ext,VkImageAspectFlags aspectMask,VkImage img);
#define CREATE_IMAGE_VIEW(short_name,larget_name) \
inline ImageView *CreateImageView##short_name(VkDevice device,VkFormat format,const VkExtent3D &ext,VkImageAspectFlags aspectMask,VkImage img=VK_NULL_HANDLE) \
{ \
return CreateImageView(device,VK_IMAGE_VIEW_TYPE_##larget_name,format,ext,aspectMask,img); \
}
CREATE_IMAGE_VIEW(1D,1D);
CREATE_IMAGE_VIEW(2D,2D);
CREATE_IMAGE_VIEW(3D,3D);
CREATE_IMAGE_VIEW(Cube,CUBE);
CREATE_IMAGE_VIEW(1DArray,1D_ARRAY);
CREATE_IMAGE_VIEW(2DArray,2D_ARRAY);
CREATE_IMAGE_VIEW(CubeArray,CUBE_ARRAY);
#undef CREATE_IMAGE_VIEW
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_IMAGE_VIEW_INCLUDE