ULRE/inc/hgl/graph/vulkan/VKRenderTarget.h

107 lines
3.7 KiB
C++

#ifndef HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
#define HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/graph/vulkan/VKRenderPass.h>
#include<hgl/graph/vulkan/VKFramebuffer.h>
#include<hgl/graph/vulkan/VKSwapchain.h>
#include<hgl/graph/vulkan/VKSubmitQueue.h>
VK_NAMESPACE_BEGIN
/**
* 渲染目标
*/
class RenderTarget:public SubmitQueue
{
protected:
Framebuffer *fb;
VkExtent2D extent;
Semaphore * render_complete_semaphore =nullptr;
CommandBuffer * command_buffer =nullptr;
protected:
ObjectList<Texture2D> color_texture;
Texture2D *depth_texture;
protected:
friend class Device;
RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,const uint32_t fence_count=1);
RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture,const uint32_t fence_count=1);
public:
virtual ~RenderTarget();
const VkExtent2D & GetExtent ()const {return extent;}
Semaphore * GetCompleteSemaphore(){return render_complete_semaphore;}
CommandBuffer * GetCommandBuffer () {return command_buffer;}
virtual const VkRenderPass GetRenderPass ()const {return fb->GetRenderPass();}
virtual const uint32_t GetColorCount ()const {return fb->GetColorCount();}
virtual const VkFramebuffer GetFramebuffer ()const {return fb->GetFramebuffer();}
virtual Texture2D * GetColorTexture (const int index=0){return color_texture[index];}
virtual Texture2D * GetDepthTexture (){return depth_texture;}
virtual bool Submit (Semaphore *present_complete_semaphore=nullptr);
};//class RenderTarget
/**
* 交换链专用渲染目标
*/
class SwapchainRenderTarget:public RenderTarget
{
Swapchain *swapchain;
VkSwapchainKHR vk_swapchain;
PresentInfo present_info;
RenderPass *main_rp=nullptr;
uint32_t swap_chain_count;
uint32_t current_frame;
ObjectList<Framebuffer> render_frame;
public:
SwapchainRenderTarget(Device *dev,Swapchain *sc);
~SwapchainRenderTarget();
const VkRenderPass GetRenderPass ()const override {return *main_rp;}
const VkFramebuffer GetFramebuffer ()const override {return render_frame[current_frame]->GetFramebuffer();}
VkFramebuffer GetFramebuffer (const uint32_t index) {return render_frame[index]->GetFramebuffer();}
const uint32_t GetColorCount ()const override {return 1;}
const uint32_t GetImageCount ()const {return swap_chain_count;}
const uint32_t GetCurrentFrameIndices()const{return current_frame;}
virtual Texture2D * GetColorTexture(const int index=0) override{return swapchain->GetColorTexture(index);}
virtual Texture2D * GetDepthTexture() override{return swapchain->GetDepthTexture();}
public:
/**
* 请求下一帧画面的索引
* @param present_complete_semaphore 推送完成信号
*/
int AcquireNextImage(VkSemaphore present_complete_semaphore);
/**
* 推送后台画面到前台
* @param render_complete_semaphore 渲染完成信号
*/
bool PresentBackbuffer(VkSemaphore *render_complete_semaphore,const uint32_t count);
bool PresentBackbuffer(VkSemaphore render_complete_semaphore)
{
return PresentBackbuffer(&render_complete_semaphore,1);
}
};//class SwapchainRenderTarget:public RenderTarget
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE