ULRE/inc/hgl/graph/vulkan/VKVertexAttributeBinding.h

38 lines
1.4 KiB
C++

#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#define HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/type/String.h>
VK_NAMESPACE_BEGIN
/**
* 顶点输入状态实例<br>
* 本对象用于传递给Material,用于已经确定好顶点格式的情况下,依然可修改部分设定(如instance)。
*/
class VertexAttributeBinding
{
uint32_t attr_count;
VkVertexInputBindingDescription *binding_list;
VkVertexInputAttributeDescription *attribute_list;
private:
friend class VertexShaderModule;
VertexAttributeBinding(const uint32_t,const VkVertexInputBindingDescription *,const VkVertexInputAttributeDescription *);
public:
~VertexAttributeBinding();
bool SetInstance(const uint binding,bool instance);
bool SetStride (const uint binding,const uint32_t & stride);
bool SetFormat (const uint binding,const VkFormat & format);
bool SetOffset (const uint binding,const uint32_t offset);
const uint32_t GetVertexAttrCount ()const{return attr_count;}
const VkVertexInputBindingDescription * GetVertexBindingList ()const{return binding_list;}
const VkVertexInputAttributeDescription * GetVertexAttributeList ()const{return attribute_list;}
};//class VertexAttributeBinding
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE