38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
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#define HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
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#include<hgl/graph/vulkan/VK.h>
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#include<hgl/type/String.h>
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VK_NAMESPACE_BEGIN
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/**
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* 顶点输入状态实例<br>
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* 本对象用于传递给Material,用于已经确定好顶点格式的情况下,依然可修改部分设定(如instance)。
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*/
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class VertexAttributeBinding
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{
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uint32_t attr_count;
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VkVertexInputBindingDescription *binding_list;
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VkVertexInputAttributeDescription *attribute_list;
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private:
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friend class VertexShaderModule;
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VertexAttributeBinding(const uint32_t,const VkVertexInputBindingDescription *,const VkVertexInputAttributeDescription *);
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public:
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~VertexAttributeBinding();
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bool SetInstance(const uint binding,bool instance);
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bool SetStride (const uint binding,const uint32_t & stride);
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bool SetFormat (const uint binding,const VkFormat & format);
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bool SetOffset (const uint binding,const uint32_t offset);
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const uint32_t GetVertexAttrCount ()const{return attr_count;}
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const VkVertexInputBindingDescription * GetVertexBindingList ()const{return binding_list;}
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const VkVertexInputAttributeDescription * GetVertexAttributeList ()const{return attribute_list;}
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};//class VertexAttributeBinding
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
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