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ULRE
/
inc
/
hgl
/
component
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hyzboy
7d41722baa
ComponentData改用SharedPtr保存,这样在复制Component时,不会对数据产生真正的复制
2025-06-17 00:34:42 +08:00
..
Component.h
ComponentData改用SharedPtr保存,这样在复制Component时,不会对数据产生真正的复制
2025-06-17 00:34:42 +08:00
MeshComponent.h
ComponentData改用SharedPtr保存,这样在复制Component时,不会对数据产生真正的复制
2025-06-17 00:34:42 +08:00
PrimitiveComponent.h
迁移到StaticMeshComponent渲染
2025-06-14 21:05:36 +08:00
RenderComponent.h
迁移到StaticMeshComponent渲染
2025-06-14 21:05:36 +08:00
SceneComponent.h
实现了由Component实现的自我复制,而无需关心具体的Component派生类.
2025-06-16 00:28:21 +08:00