116 lines
3.0 KiB
C++
116 lines
3.0 KiB
C++
#pragma once
|
||
|
||
#include<hgl/graph/VK.h>
|
||
#include<hgl/graph/VKMemory.h>
|
||
|
||
VK_NAMESPACE_BEGIN
|
||
struct DeviceBufferData
|
||
{
|
||
VkBuffer buffer=nullptr;
|
||
DeviceMemory * memory=nullptr;
|
||
VkDescriptorBufferInfo info;
|
||
};//struct DeviceBufferData
|
||
|
||
class DeviceBuffer
|
||
{
|
||
protected:
|
||
|
||
VkDevice device;
|
||
DeviceBufferData buf;
|
||
|
||
private:
|
||
|
||
friend class GPUDevice;
|
||
friend class VertexAttribBuffer;
|
||
friend class IndexBuffer;
|
||
template<typename T> friend class IndirectCommandBuffer;
|
||
|
||
DeviceBuffer(VkDevice d,const DeviceBufferData &b)
|
||
{
|
||
device=d;
|
||
buf=b;
|
||
}
|
||
|
||
public:
|
||
|
||
virtual ~DeviceBuffer();
|
||
|
||
VkBuffer GetBuffer ()const{return buf.buffer;}
|
||
DeviceMemory * GetMemory ()const{return buf.memory;}
|
||
VkDeviceMemory GetVkMemory ()const{return buf.memory->operator VkDeviceMemory();}
|
||
const VkDescriptorBufferInfo * GetBufferInfo ()const{return &buf.info;}
|
||
|
||
void * Map () {return buf.memory->Map();}
|
||
virtual void * Map (VkDeviceSize start,VkDeviceSize size) {return buf.memory->Map(start,size);}
|
||
void Unmap () {return buf.memory->Unmap();}
|
||
virtual void Flush (VkDeviceSize start,VkDeviceSize size) {return buf.memory->Flush(start,size);}
|
||
virtual void Flush (VkDeviceSize size) {return buf.memory->Flush(size);}
|
||
|
||
virtual bool Write (const void *ptr,uint32_t start,uint32_t size) {return buf.memory->Write(ptr,start,size);}
|
||
virtual bool Write (const void *ptr,uint32_t size) {return buf.memory->Write(ptr,0,size);}
|
||
bool Write (const void *ptr) {return buf.memory->Write(ptr);}
|
||
};//class DeviceBuffer
|
||
|
||
template<typename T> struct DeviceBufferData
|
||
{
|
||
T *data; ///<CPU端数据
|
||
|
||
// 数据如何被设置为不可以在CPU端访问,那么不会在CPU端保存备份。
|
||
// 这种情况的话,将不会允许CPU端随机读写,只能写入
|
||
|
||
|
||
VkDeviceSize size;
|
||
DeviceBuffer *dev_buffer;
|
||
};
|
||
|
||
template<typename T> class DeviceBufferRandomAccess
|
||
{
|
||
DeviceBufferData<T> *dbd;
|
||
|
||
public:
|
||
|
||
operator T *(){return dbd->data;}
|
||
|
||
public:
|
||
|
||
DeviceBufferRandomAccess(DeviceBufferData<T> *obj)
|
||
{
|
||
dbd=obj;
|
||
|
||
}
|
||
virtual ~DeviceBufferAccess()
|
||
{
|
||
if(!dbd)return;
|
||
delete dbd->dev_buffer;
|
||
delete dbd;
|
||
}
|
||
bool Write(const T *ptr)
|
||
{
|
||
return dbd->dev_buffer->Write(ptr);
|
||
}
|
||
};
|
||
|
||
template<typename T> class DeviceBufferObject
|
||
{
|
||
DeviceBufferData<T> *dbd;
|
||
|
||
public:
|
||
|
||
DeviceBufferObject(DeviceBufferData<T> *obj)
|
||
{
|
||
dbd=obj;
|
||
}
|
||
|
||
virtual ~DeviceBufferObject()
|
||
{
|
||
if(!dbd)return;
|
||
|
||
delete dbd->dev_buffer;
|
||
delete dbd;
|
||
}
|
||
|
||
|
||
|
||
};//template<typename T> class DeviceBufferObject
|
||
VK_NAMESPACE_END
|