268 lines
7.1 KiB
C++
268 lines
7.1 KiB
C++
// 5.LoadModel
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// 加载纯色无贴图模型
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#include"ViewModelFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/RenderableInstance.h>
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#include"AssimpLoaderMesh.h"
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#include<hgl/graph/VertexBuffer.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
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{
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const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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uint draw_count=0;
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if(mesh->indices16.GetCount()>0)
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draw_count=mesh->indices16.GetCount();
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else
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draw_count=mesh->indices32.GetCount();
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vulkan::Renderable *render_obj=nullptr;
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{
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const int vertex_binding=vsm->GetStageInputBinding("Vertex");
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if(vertex_binding==-1)
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return(nullptr);
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vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->position.GetCount(),mesh->position.GetData());
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render_obj=mtl->CreateRenderable();
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render_obj->Set(vertex_binding,vbo);
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render_obj->SetBoundingBox(mesh->bounding_box);
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}
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const int normal_binding=vsm->GetStageInputBinding("Normal");
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if(normal_binding!=-1)
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{
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vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->normal.GetCount(),mesh->normal.GetData());
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render_obj->Set(normal_binding,vbo);
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}
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const int tagent_binding=vsm->GetStageInputBinding("Tangent");
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if(tagent_binding!=-1)
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{
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vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->tangent.GetCount(),mesh->tangent.GetData());
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render_obj->Set(tagent_binding,vbo);
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}
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const int bitagent_binding=vsm->GetStageInputBinding("Bitangent");
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if(bitagent_binding!=-1)
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{
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vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->bitangent.GetCount(),mesh->bitangent.GetData());
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render_obj->Set(bitagent_binding,vbo);
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}
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if(mesh->indices16.GetCount()>0)
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render_obj->Set(db->CreateIBO16(mesh->indices16.GetCount(),mesh->indices16.GetData()));
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else
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render_obj->Set(db->CreateIBO32(mesh->indices32.GetCount(),mesh->indices32.GetData()));
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db->Add(render_obj);
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return(render_obj);
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}
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class TestApp:public ViewModelFramework
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{
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private:
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Pipeline * pipeline_wireframe =nullptr;
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vulkan::Pipeline * pipeline_lines =nullptr;
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private:
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ModelData *model_data;
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vulkan::Renderable **mesh_renderable;
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RenderableInstance **mesh_renderable_instance;
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vulkan::Renderable *axis_renderable;
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RenderableInstance *axis_renderable_instance;
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vulkan::Renderable *bbox_renderable;
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RenderableInstance *bbox_renderable_instance;
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private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert.spv"),
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OS_TEXT("res/shader/FlatColor.frag.spv"));
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if(!material)
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return(false);
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material_instance=material->CreateInstance();
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db->Add(material);
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db->Add(material_instance);
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return(true);
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}
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void CreateRenderObject()
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{
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const uint count=model_data->mesh_data.GetCount();
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MeshData **md=model_data->mesh_data.GetData();
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mesh_renderable =new vulkan::Renderable *[count];
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mesh_renderable_instance=new RenderableInstance *[count];
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for(uint i=0;i<count;i++)
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{
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mesh_renderable[i]=CreateMeshRenderable(db,material,*md);
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mesh_renderable_instance[i]=db->CreateRenderableInstance(pipeline_wireframe,material_instance,mesh_renderable[i]);
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++md;
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}
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{
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AxisCreateInfo aci(model_data->bounding_box);
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axis_renderable=CreateRenderableAxis(db,material,&aci);
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axis_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,axis_renderable);
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}
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{
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CubeCreateInfo cci(model_data->bounding_box);
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bbox_renderable=CreateRenderableBoundingBox(db,material,&cci);
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bbox_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,bbox_renderable);
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}
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}
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bool InitUBO()
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{
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if(!InitCameraUBO(material_instance,"world"))
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return(false);
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material_instance->Update();
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return(true);
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}
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bool InitPipeline()
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
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pipeline_creater->SetDepthTest(false);
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pipeline_creater->SetDepthWrite(false);
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pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(PRIM_TRIANGLES);
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pipeline_wireframe=pipeline_creater->Create();
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if(!pipeline_wireframe)
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return(false);
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db->Add(pipeline_wireframe);
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pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
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pipeline_creater->Set(PRIM_LINES);
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pipeline_lines=pipeline_creater->Create();
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if(!pipeline_lines)
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return(false);
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db->Add(pipeline_lines);
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return(true);
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}
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void CreateSceneNode(SceneNode *scene_node,ModelSceneNode *model_node)
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{
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scene_node->SetLocalMatrix(model_node->local_matrix);
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{
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const uint count=model_node->mesh_index.GetCount();
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const uint32 *mesh_index=model_node->mesh_index.GetData();
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for(uint i=0;i<count;i++)
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{
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scene_node->Add(mesh_renderable_instance[*mesh_index]);
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++mesh_index;
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}
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}
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{
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const uint count=model_node->children_node.GetCount();
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ModelSceneNode **sub_model_node=model_node->children_node.GetData();
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for(uint i=0;i<count;i++)
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{
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CreateSceneNode(scene_node->CreateSubNode(),*sub_model_node);
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++sub_model_node;
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}
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}
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}
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public:
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bool Init(ModelData *md)
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{
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if(!md)
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return(false);
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model_data=md;
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if(!ViewModelFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT,model_data->bounding_box))
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return(false);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
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return(false);
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if(!InitPipeline())
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return(false);
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CreateRenderObject();
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render_root.Add(axis_renderable_instance);
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render_root.Add(bbox_renderable_instance);
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CreateSceneNode(render_root.CreateSubNode(),model_data->root_node);
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return(true);
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}
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};//class TestApp:public ViewModelFramework
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#ifdef _WIN32
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int wmain(int argc,wchar_t **argv)
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#else
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int main(int argc,char **argv)
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#endif//
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{
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TestApp app;
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ModelData *model_data=AssimpLoadModel(argv[1]);
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if(!model_data)
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return -1;
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if(app.Init(model_data))
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while(app.Run());
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if(model_data)
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delete model_data;
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return 0;
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}
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