ULRE/inc/hgl/graph/WorldMatrix.h
hyzboy 818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00

32 lines
735 B
C++

#ifndef HGL_GRAPH_WORLD_MATRIX_INCLUDE
#define HGL_GRAPH_WORLD_MATRIX_INCLUDE
#include<hgl/math/Math.h>
namespace hgl
{
namespace graph
{
/**
* 世界矩阵数据
* @see res/shader/UBO_WorldMatrix.glsl
*/
struct WorldMatrix
{
Matrix4f ortho; //2D正角视图矩阵
Matrix4f projection;
Matrix4f inverse_projection;
Matrix4f modelview;
Matrix4f inverse_modelview;
Matrix4f mvp;
Matrix4f inverse_map;
Vector4f view_pos; ///<眼睛坐标
};//struct WorldMatrix
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_WORLD_MATRIX_INCLUDE