hyzboy 818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00

69 lines
1.4 KiB
C++

#ifndef HGL_GRAPH_SHADER_NODE_OP_INCLUDE
#define HGL_GRAPH_SHADER_NODE_OP_INCLUDE
#include<hgl/graph/shader/node/node.h>
SHADER_NODE_NAMESPACE_BEGIN
enum class ScalarOpType:uint
{
Add=0, Sub, Mul, Div,
Mod, Pow, Min, Max,
Sin, Cos, Atan, Step,
BEGIN_OP_RANGE=Add,
END_OP_RANGE=Step,
RANGE_SIZE=(END_OP_RANGE-BEGIN_OP_RANGE)+1
};//enum class OpType:uint
class ScalarOp:public Node
{
public:
};//class ScalarOp:public Node
class ComboVectorOp1to2:public Node
{
public:
ComboVectorOp1to2():Node(NodeType::ComboVector)
{
SHADER_INPUT_PARAM(false,X,Float1)
SHADER_INPUT_PARAM(false,Y,Float1)
SHADER_OUTPUT_PARAM(XY,Float2)
}
};//class ComboVectorOp1to2:public Node
enum class VectorOpType:uint
{
Add=0, Sub, Mul, Div,
Mod, Pow, Min, Max,
Cross, Atan, Reflect,Step,
BEGIN_OP_RANGE=Add,
END_OP_RANGE=Step,
RANGE_SIZE=(END_OP_RANGE-BEGIN_OP_RANGE)+1
};//enum class VectorOpType:uint
class VectorOp:public Node
{
public:
};//class VectorOp:public Node
enum class ColorOpType:uint
{
Screen=0,
Difference,
Darken,
Lighten,
Overlay,
Dodge,
Burn,
SoftLight,
HardLight,
BEGIN_OP_RANGE=Screen,
END_OP_RANGE=HardLight,
RANGE_SIZE=(END_OP_RANGE-BEGIN_OP_RANGE)+1
};//enum class ColorOpType:uint
SHADER_NODE_NAMESPACE_END
#endif//HGL_GRAPH_SHADER_NODE_OP_INCLUDE