ULRE/src/RenderDevice/Shader/node/fin/fin_vertex.cpp
hyzboy 818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00

18 lines
352 B
C++

#include<hgl/graph/shader/node/finished.h>
SHADER_NODE_NAMESPACE_BEGIN
bool VertexFinished::GenCode(UTF8StringList &sl)
{
if(!Finished::GenCode(sl))
return(false);
UTF8String name;
if(!GetInputParamName(name,ip_Position))
return(false);
sl.Add("gl_Position="+name+";");
return(true);
}
SHADER_NODE_NAMESPACE_END