ULRE/inc/hgl/graph/VKRenderTarget.h

83 lines
2.1 KiB
C++

#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKRenderPass.h>
#include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKQueue.h>
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKDescriptorBindingManage.h>
//#include<iostream>
VK_NAMESPACE_BEGIN
class RenderFramework;
using UBOViewportInfo=DeviceBufferMap<graph::ViewportInfo>;
class IRenderTarget
{
RenderFramework *render_framework;
VkExtent2D extent;
UBOViewportInfo *ubo_vp_info;
DescriptorBinding desc_binding;
public:
RenderFramework * GetRenderFramework ()const{return render_framework;}
VulkanDevice * GetDevice ()const;
VkDevice GetVkDevice ()const;
DescriptorBinding * GetDescriptorBinding(){return &desc_binding;}
const VkExtent2D &GetExtent ()const{return extent;}
virtual uint32_t GetColorCount ()=0;
virtual bool hasDepth ()=0;
public:
void OnResize(const VkExtent2D &ext);
public:
IRenderTarget(RenderFramework *,const VkExtent2D &);
virtual ~IRenderTarget();
virtual Framebuffer * GetFramebuffer ()=0;
virtual RenderPass * GetRenderPass ()=0;
virtual Texture2D * GetColorTexture (const int index=0)=0;
virtual Texture2D * GetDepthTexture ()=0;
public: // Command Buffer
virtual DeviceQueue * GetQueue ()=0;
virtual Semaphore * GetRenderCompleteSemaphore()=0;
virtual RenderCmdBuffer * GetRenderCmdBuffer ()=0;
virtual bool Submit (Semaphore *wait_sem)=0;
virtual bool Submit (){return Submit(nullptr);}
virtual bool WaitQueue ()=0;
virtual bool WaitFence ()=0;
virtual RenderCmdBuffer * BeginRender ()=0;
virtual void EndRender ()=0;
public:
virtual void Bind (Material *mtl)
{
if(mtl)
desc_binding.Bind(mtl);
}
};//class IRenderTarget
VK_NAMESPACE_END