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ULRE/example
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hyzboy f6e61e70ce 更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
2024-03-12 00:42:32 +08:00
..
2dVector
removed standalone ".glsl" files ,merge to c++ codes.
2024-03-06 23:24:57 +08:00
Basic
removed standalone ".glsl" files ,merge to c++ codes.
2024-03-06 23:24:57 +08:00
common
added Unknow and Static in DescriptorSetType
2024-03-09 23:35:56 +08:00
Gizmo
fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug.
2024-03-07 00:07:49 +08:00
GUI
add space file
2020-11-09 19:00:58 +08:00
LightBasic
更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
2024-03-12 00:42:32 +08:00
Texture
removed standalone ".glsl" files ,merge to c++ codes.
2024-03-06 23:24:57 +08:00
Vulkan
fixed RayPicking.cpp, it can RUN ok!
2023-10-05 00:50:31 +08:00
CMakeLists.txt
added newly files and adjust comments.
2023-10-11 18:50:06 +08:00
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