107 lines
4.2 KiB
CMake
107 lines
4.2 KiB
CMake
SET(SHADER_RESOURCE_FILES ${ROOT_INCLUDE_PATH}/hgl/graph/shader/ShaderResource.h
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shader/ShaderResource.cpp)
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file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
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file(GLOB SG_MATERIAL_SOURCE material/*.*)
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SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
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${SG_MATERIAL_SOURCE})
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SOURCE_GROUP("Material\\Shader" FILES ${SHADER_RESOURCE_FILES})
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SET(SG_TEXTURE_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/TextureLoader.h
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Texture2DLoader.cpp)
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SOURCE_GROUP("Material\\Texture" FILES ${SG_TEXTURE_SOURCE})
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SET(SG_VAD_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribData.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribDataAccess.h
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VertexAttribData.cpp)
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SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
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SET(TILE_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/TileData.h
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TileData.cpp)
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SOURCE_GROUP("Tile" FILES ${TILE_SOURCE})
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SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneNode.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneOrient.h
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${ROOT_INCLUDE_PATH}/hgl/graph/RenderList.h
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${ROOT_INCLUDE_PATH}/hgl/graph/InlineGeometry.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Mesh.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Material.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Spline.h
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)
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SET(SCENE_GRAPH_SOURCE RenderList.cpp
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SceneNode.cpp
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SceneOrient.cpp
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InlineGeometry.cpp
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#InlinePipeline.cpp
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#Material.cpp
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#Mesh.cpp
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#SceneFile.cpp
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)
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SET(RENDERABLE_FILES ${ROOT_INCLUDE_PATH}/hgl/graph/RenderableCreater.h
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RenderableCreater.cpp)
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SOURCE_GROUP("Renderable" FILES ${RENDERABLE_FILES})
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SET(FONT_MANAGE_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/Font.h
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${ROOT_INCLUDE_PATH}/hgl/graph/font/FontManage.h
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font/Font.cpp)
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SET(FONT_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/FontSource.h
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font/FontSource.cpp
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font/FontSourceSingle.cpp
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font/FontSourceMulti.cpp
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font/FontSourceManage.cpp)
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SET(TILE_FONT_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/TileFont.h
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font/TileFont.cpp)
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SET(FONT_LAYOUT_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/TextLayout.h
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font/TextLayout.cpp)
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SET(TEXT_RENDERABLE_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/TextRenderable.h
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font/TextRenderable.cpp)
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SOURCE_GROUP("Font" FILES ${FONT_MANAGE_SOURCE})
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SOURCE_GROUP("Font\\Source" FILES ${FONT_SOURCE})
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SOURCE_GROUP("Font\\TileFont" FILES ${TILE_FONT_SOURCE})
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SOURCE_GROUP("Font\\Layout" FILES ${FONT_LAYOUT_SOURCE} ${TEXT_RENDERABLE_SOURCE})
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IF(WIN32)
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SET(FONT_SOURCE_OS font/FontSourceWin.cpp
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font/FontSourceWin.h)
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SOURCE_GROUP("Font\\Source\\Windows" FILES ${FONT_SOURCE_OS})
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ENDIF(WIN32)
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SOURCE_GROUP("Header Files" FILES ${SCENE_GRAPH_HEADER})
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SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
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add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${SCENE_GRAPH_SOURCE}
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${SHADER_RESOURCE_FILES}
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${SG_TEXTURE_SOURCE}
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${SG_MATERIAL_HEADER}
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${SG_MATERIAL_SOURCE}
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${TILE_SOURCE}
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${SG_VAD_SOURCE}
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${RENDERABLE_FILES}
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${FONT_MANAGE_SOURCE}
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${FONT_SOURCE}
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${FONT_SOURCE_OS}
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${TILE_FONT_SOURCE}
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${FONT_LAYOUT_SOURCE}
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${TEXT_RENDERABLE_SOURCE})
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