ULRE/example/Texture/texture_rect_array.cpp

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// 画一个带纹理的矩形2D模式专用
#include"VulkanAppFramework.h"
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/graph/VKInlinePipeline.h>
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/math/Math.h>
#include<hgl/filesystem/Filename.h>
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
//Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=256;
constexpr uint32_t SCREEN_HEIGHT=256;
float position_data[4]=
{
0, //left
0, //top
1, //right
1 //bottom
};
constexpr float tex_coord_data[4]=
{
0,0,
1,1
};
constexpr const os_char *tex_filename[]=
{
OS_TEXT("001-online resume.Tex2D"),
OS_TEXT("002-salary.Tex2D"),
OS_TEXT("003-application.Tex2D"),
OS_TEXT("004-job interview.Tex2D")
};
constexpr const size_t TexCount=sizeof(tex_filename)/sizeof(os_char *);
class TestApp:public VulkanApplicationFramework
{
private:
SceneNode render_root;
RenderList * render_list =nullptr;
Texture2DArray * texture =nullptr;
Sampler * sampler =nullptr;
Material * material =nullptr;
Pipeline * pipeline =nullptr;
DeviceBuffer * tex_id_ubo =nullptr;
struct
{
MaterialInstance * mi;
Renderable * r;
}render_obj[TexCount]{};
private:
bool InitTexture()
{
texture=db->CreateTexture2DArray( 512,512, ///<纹理尺寸
TexCount, ///<纹理层数
PF_BC1_RGBAUN, ///<纹理格式
false); ///<是否自动产生mipmaps
if(!texture)return(false);
OSString filename;
for(uint i=0;i<TexCount;i++)
{
filename=filesystem::MergeFilename(OS_TEXT("res/image/icon/freepik"),tex_filename[i]);
if(!db->LoadTexture2DToArray(texture,i,filename))
return(false);
}
return(true);
}
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2DArray",Prim::SolidRectangles);
cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
cfg.local_to_world=true;
//AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateRectTexture2DArray(&cfg);
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile("Std2D/RectTexture2DArray",&cfg);
material=db->CreateMaterial(mci);
if(!material)
return(false);
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);
sampler=db->CreateSampler();
if(!material->BindImageSampler( DescriptorSetType::PerMaterial, ///<描述符合集
mtl::SamplerName::Color, ///<采样器名称
texture, ///<纹理
sampler)) ///<采样器
return(false);
for(uint32_t i=0;i<TexCount;i++)
{
render_obj[i].mi=db->CreateMaterialInstance(material);
if(!render_obj[i].mi)
return(false);
render_obj[i].mi->WriteMIData(i); //设置MaterialInstance的数据
}
return(true);
}
bool InitVBOAndRenderList()
{
RenderablePrimitiveCreater rpc(db,1);
position_data[2]=1.0f/float(TexCount);
if(!rpc.SetVBO(VAN::Position,VF_V4F,position_data))return(false);
if(!rpc.SetVBO(VAN::TexCoord,VF_V4F,tex_coord_data))return(false);
Vector3f offset(1.0f/float(TexCount),0,0);
for(uint32_t i=0;i<TexCount;i++)
{
render_obj[i].r=rpc.Create(render_obj[i].mi,pipeline);
if(!render_obj[i].r)
return(false);
offset.x=position_data[2]*float(i);
render_root.CreateSubNode(translate(offset),render_obj[i].r);
}
render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true);
}
public:
~TestApp()
{
SAFE_CLEAR(render_list);
}
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH*TexCount,SCREEN_HEIGHT))
return(false);
render_list=new RenderList(device);
if(!InitTexture())
return(false);
if(!InitMaterial())
return(false);
if(!InitVBOAndRenderList())
return(false);
BuildCommandBuffer(render_list);
return(true);
}
void Resize(int w,int h)override
{
VulkanApplicationFramework::Resize(w,h);
BuildCommandBuffer(render_list);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}