71 lines
1.4 KiB
C++

#include<hgl/render/RenderDevice.h>
#include<hgl/render/RenderWindow.h>
#include<iostream>
#include<GLFW/glfw3.h>
#include<GL/glext.h>
using namespace hgl;
void draw()
{
glClearColor(0,0,0,1); //设置清屏颜色
glClear(GL_COLOR_BUFFER_BIT); //清屏
}
void output_ogl_info()
{
std::cout<<"Vendor: "<<glGetString(GL_VENDOR)<<std::endl;
std::cout<<"Renderer: "<<glGetString(GL_RENDERER)<<std::endl;
std::cout<<"Version: "<<glGetString(GL_VERSION)<<std::endl;
PFNGLGETSTRINGIPROC glGetStringi = (PFNGLGETSTRINGIPROC)glfwGetProcAddress("glGetStringi");
if(!glGetStringi)
return;
GLint n=0;
glGetIntegerv(GL_NUM_EXTENSIONS, &n);
std::cout<<"Extensions:"<<std::endl;
for (GLint i=0; i<n; i++)
std::cout<<" "<<i<<" : "<<glGetStringi(GL_EXTENSIONS,i)<<std::endl;
}
int main(void)
{
RenderDevice *device=CreateRenderDeviceGLFW();
if(!device)
{
std::cerr<<"Create RenderDevice(GLFW) failed."<<std::endl;
return -1;
}
if(!device->Init())
{
std::cerr<<"Init RenderDevice(GLFW) failed."<<std::endl;
return -2;
}
WindowSetup ws;
ws.Name=U8_TEXT("Draw Triangle");
RenderSetup rs;
RenderWindow *win=device->CreateWindow(1280,720,&ws,&rs);
win->MakeToCurrent(); //切换当前窗口到前台
output_ogl_info();
delete win;
delete device;
return 0;
}