69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/type/IDName.h>
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namespace hgl::graph
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{
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class SceneNode;
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class SceneWorld;
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class Camera;
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class IRenderTarget;
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class RenderList;
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HGL_DEFINE_IDNAME(RenderTaskName,char)
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/**
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* 最终的具体渲染任务
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*/
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class RenderTask
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{
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RenderTaskName task_name;
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RenderList * render_list;
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IRenderTarget * render_target;
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Camera * camera;
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public:
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const RenderTaskName &GetName ()const;
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IRenderTarget * GetRenderTarget ()const{return render_target;}
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RenderList * GetRenderList ()const{return render_list;}
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Camera * GetCamera ()const{return camera;}
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public:
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RenderTask(const RenderTaskName &tn)
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{
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task_name=tn;
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render_list=nullptr;
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render_target=nullptr;
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camera=nullptr;
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}
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RenderTask(const RenderTaskName &tn,RenderList *rl,IRenderTarget *rt=nullptr,Camera *c=nullptr)
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{
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task_name=tn;
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render_list=rl;
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render_target=rt;
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camera=c;
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}
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virtual ~RenderTask();
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void Set(IRenderTarget *rt){render_target=rt;}
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void Set(Camera *c){camera=c;}
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void Restart(); ///<复位数据,清空渲染列表
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void MakeRenderList(SceneNode *);
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bool IsEmpty()const; ///<是否是空的,不可渲染或是没啥可渲染的
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bool Render(RenderCmdBuffer *);
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};//class RenderTask
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}//namespace hgl::graph
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