ULRE/inc/hgl/graph/VKDevice.h

227 lines
11 KiB
C++

#ifndef HGL_GRAPH_VULKAN_DEVICE_INCLUDE
#define HGL_GRAPH_VULKAN_DEVICE_INCLUDE
#include<hgl/type/List.h>
#include<hgl/type/String.h>
#include<hgl/type/Map.h>
#include<hgl/type/RectScope.h>
#include<hgl/platform/Window.h>
#include<hgl/graph/Bitmap.h>
#include<hgl/graph/font/Font.h>
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDeviceAttribute.h>
#include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VertexAttribData.h>
#include<hgl/graph/VKShaderModuleMap.h>
#include<hgl/graph/VKArrayBuffer.h>
#include<hgl/graph/VKDescriptorSetType.h>
VK_NAMESPACE_BEGIN
class TileData;
class TileFont;
class FontSource;
class GPUArrayBuffer;
class GPUDevice
{
GPUDeviceAttribute *attr;
DeviceQueue *texture_queue;
TextureCmdBuffer *texture_cmd_buf;
private:
DeviceRenderPassManage *render_pass_manage;
RenderPass *device_render_pass;
SwapchainRenderTarget *swapchainRT;
SwapchainRenderTarget *CreateSwapchainRenderTarget();
void InitRenderPassManage();
void ClearRenderPassManage();
private:
VkCommandBuffer CreateCommandBuffer();
bool CreateSwapchainFBO(Swapchain *);
Swapchain *CreateSwapchain(const VkExtent2D &acquire_extent);
private:
friend class VulkanDeviceCreater;
GPUDevice(GPUDeviceAttribute *da);
public:
virtual ~GPUDevice();
operator VkDevice () {return attr->device;}
GPUDeviceAttribute *GetDeviceAttribute () {return attr;}
VkSurfaceKHR GetSurface () {return attr->surface;}
VkDevice GetDevice ()const {return attr->device;}
const GPUPhysicalDevice * GetPhysicalDevice ()const {return attr->physical_device;}
VkDescriptorPool GetDescriptorPool () {return attr->desc_pool;}
VkPipelineCache GetPipelineCache () {return attr->pipeline_cache;}
const VkFormat GetSurfaceFormat ()const {return attr->surface_format.format;}
const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;}
VkQueue GetGraphicsQueue () {return attr->graphics_queue;}
RenderPass * GetRenderPass () {return device_render_pass;}
SwapchainRenderTarget * GetSwapchainRT () {return swapchainRT;}
const VkExtent2D & GetSwapchainSize ()const {return swapchainRT->GetExtent();}
void WaitIdle ()const {vkDeviceWaitIdle(attr->device);}
public:
bool Resize (const VkExtent2D &);
bool Resize (const uint32_t &w,const uint32_t &h)
{
VkExtent2D extent={w,h};
return Resize(extent);
}
public: //内存相关
DeviceMemory *CreateMemory(const VkMemoryRequirements &,const uint32_t properties);
DeviceMemory *CreateMemory(VkImage,const uint32 flag=VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
private: //Buffer相关
bool CreateBuffer(DeviceBufferData *buf,VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size,const void *data,SharingMode sharing_mode);
bool CreateBuffer(DeviceBufferData *buf,VkBufferUsageFlags buf_usage, VkDeviceSize size,const void *data,SharingMode sharing_mode){return CreateBuffer(buf,buf_usage,size,size,data,sharing_mode);}
public: //Buffer相关
DeviceBuffer * CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size,const void *data, SharingMode sm=SharingMode::Exclusive);
DeviceBuffer * CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size, SharingMode sm=SharingMode::Exclusive){return CreateBuffer(buf_usage,range,size,nullptr,sm);}
DeviceBuffer * CreateBuffer(VkBufferUsageFlags buf_usage, VkDeviceSize size,const void *data, SharingMode sm=SharingMode::Exclusive){return CreateBuffer(buf_usage,size,size,data,sm);}
DeviceBuffer * CreateBuffer(VkBufferUsageFlags buf_usage, VkDeviceSize size, SharingMode sm=SharingMode::Exclusive){return CreateBuffer(buf_usage,size,size,nullptr,sm);}
VBO * CreateVBO (VkFormat format, uint32_t count,const void *data, SharingMode sm=SharingMode::Exclusive);
VBO * CreateVBO (VkFormat format, uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateVBO(format,count,nullptr,sm);}
VBO * CreateVBO (const VAD *vad, SharingMode sm=SharingMode::Exclusive){return CreateVBO(vad->GetFormat(),vad->GetCount(),vad->GetData(),sm);}
IndexBuffer * CreateIBO (IndexType type, uint32_t count,const void * data, SharingMode sm=SharingMode::Exclusive);
IndexBuffer * CreateIBO8 ( uint32_t count,const void * data, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U8, count,(void *)data,sm);}
IndexBuffer * CreateIBO16 ( uint32_t count,const uint16 *data, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U16, count,(void *)data,sm);}
IndexBuffer * CreateIBO32 ( uint32_t count,const uint32 *data, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U32, count,(void *)data,sm);}
IndexBuffer * CreateIBO (IndexType type, uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(type, count,nullptr,sm);}
IndexBuffer * CreateIBO8 ( uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U8, count,nullptr,sm);}
IndexBuffer * CreateIBO16 ( uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U16, count,nullptr,sm);}
IndexBuffer * CreateIBO32 ( uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U32, count,nullptr,sm);}
const VkDeviceSize GetUBOAlign();
const VkDeviceSize GetSSBOAlign();
const VkDeviceSize GetUBORange();
const VkDeviceSize GetSSBORange();
#define CREATE_BUFFER_OBJECT(LargeName,type) DeviceBuffer *Create##LargeName( VkDeviceSize size,void *data, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size ,size,data, sm);} \
DeviceBuffer *Create##LargeName( VkDeviceSize size, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size ,size,nullptr, sm);} \
DeviceBuffer *Create##LargeName(VkDeviceSize range,VkDeviceSize size,void *data, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,range,size,data, sm);} \
DeviceBuffer *Create##LargeName(VkDeviceSize range,VkDeviceSize size, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,range,size,nullptr, sm);}
CREATE_BUFFER_OBJECT(UBO,UNIFORM)
CREATE_BUFFER_OBJECT(SSBO,STORAGE)
CREATE_BUFFER_OBJECT(INBO,INDIRECT)
#undef CREATE_BUFFER_OBJECT
GPUArrayBuffer *CreateArrayInUBO(const VkDeviceSize &uint_size);
GPUArrayBuffer *CreateArrayInSSBO(const VkDeviceSize &uint_size);
public: //Image
VkImage CreateImage (VkImageCreateInfo *);
void DestroyImage (VkImage);
private: //texture
bool CommitTexture (Texture *,DeviceBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t layer_count,VkPipelineStageFlags);//=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool CommitTexture2D (Texture2D *,DeviceBuffer *buf,VkPipelineStageFlags stage);
bool CommitTexture2DMipmaps (Texture2D *,DeviceBuffer *buf,const VkExtent3D &,uint32_t);
bool CommitTextureCube (TextureCube *,DeviceBuffer *buf,const uint32_t mipmaps_zero_bytes,VkPipelineStageFlags stage);
bool CommitTextureCubeMipmaps (TextureCube *,DeviceBuffer *buf,const VkExtent3D &,uint32_t);
bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
public: //Texture
bool CheckFormatSupport(const VkFormat,const uint32_t bits,ImageTiling tiling=ImageTiling::Optimal)const;
bool CheckTextureFormatSupport(const VkFormat fmt,ImageTiling tiling=ImageTiling::Optimal)const{return CheckFormatSupport(fmt,VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,tiling);}
Texture2D *CreateTexture2D(TextureData *);
Texture2D *CreateTexture2D(TextureCreateInfo *ci);
TextureCube *CreateTextureCube(TextureData *);
TextureCube *CreateTextureCube(TextureCreateInfo *ci);
void Clear(TextureCreateInfo *);
bool ChangeTexture2D(Texture2D *,DeviceBuffer *buf, const List<Image2DRegion> &,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2D(Texture2D *,DeviceBuffer *buf, const RectScope2ui &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2D(Texture2D *,void *data,const uint32_t size,const RectScope2ui &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
public: //
Sampler *CreateSampler(VkSamplerCreateInfo *sci=nullptr);
Sampler *CreateSampler(Texture *);
public: //shader & material
ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const uint32_t *,const size_t);
Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *,VertexInput *);
public: //Command Buffer 相关
RenderCmdBuffer * CreateRenderCommandBuffer();
TextureCmdBuffer *CreateTextureCommandBuffer();
public:
RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2);
Fence * CreateFence(bool);
Semaphore * CreateGPUSemaphore();
DeviceQueue *CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);
public: //FrameBuffer相关
Framebuffer *CreateFBO(RenderPass *rp,ImageView **color_list,const uint color_count,ImageView *depth);
// Framebuffer *CreateFBO(RenderPass *,List<ImageView *> &color,ImageView *depth);
Framebuffer *CreateFBO(RenderPass *,ImageView *color,ImageView *depth);
Framebuffer *CreateFBO(RenderPass *,ImageView *);
public:
RenderTarget *CreateRT( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1);
RenderTarget *CreateRT( const FramebufferInfo *fbi,const uint32_t fence_count=1);
public:
TileData *CreateTileData(const VkFormat video_format,const uint width,const uint height,const uint count); ///<创建一个Tile数据集
TileFont *CreateTileFont(FontSource *fs,int limit_count=-1); ///<创建一个Tile字体
};//class GPUDevice
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_DEVICE_INCLUDE