52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#ifndef HGL_GUI_THEME_ENGINE_INCLUDE
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#define HGL_GUI_THEME_ENGINE_INCLUDE
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#include<hgl/type/RectScope.h>
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#include<hgl/type/Map.h>
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#include<hgl/gui/ThemeForm.h>
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namespace hgl
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{
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namespace gui
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{
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namespace vulkan
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{
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class GPUDevice;
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}//namespace vulkan
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constexpr VkFormat DefaultRenderTargetFormat=UPF_ABGR8; ///<缺省窗体绘图表面格式
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class ThemeEngine
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{
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protected:
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GPUDevice *device;
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MapObject<Form *,ThemeForm> form_list;
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RenderTarget *CreateRenderTarget(const uint32_t,const uint32_t,const VkFormat);
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protected:
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virtual ThemeForm *CreateForm(Form *,RenderTarget *,RenderCmdBuffer *)=0;
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virtual bool Render(ThemeForm *);
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public:
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ThemeEngine(GPUDevice *dev){device=dev;}
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virtual ~ThemeEngine()=default;
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virtual bool Init()=0;
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virtual void Clear()=0;
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virtual bool Registry(Form *,const VkFormat format=DefaultRenderTargetFormat);
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virtual void Unregistry(Form *);
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virtual bool Resize(Form *,const uint32_t,const uint32_t,const VkFormat format=DefaultRenderTargetFormat);
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virtual bool Render(Form *);
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};//class ThemeEngine
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// ThemeEngine *CreateThemeEngine();
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ThemeEngine *GetDefaultThemeEngine(); ///<获取缺省主题引擎
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}//namespace gui
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}//namespace hgl
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#endif//HGL_GUI_THEME_ENGINE_INCLUDE
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