39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#ifndef HGL_GRAPH_SCENE_INFO_INCLUDE
|
||
#define HGL_GRAPH_SCENE_INFO_INCLUDE
|
||
|
||
#include<hgl/math/Matrix.h>
|
||
#include<hgl/CompOperator.h>
|
||
namespace hgl
|
||
{
|
||
namespace graph
|
||
{
|
||
/**
|
||
* MVP矩阵
|
||
*/
|
||
struct MVPMatrix
|
||
{
|
||
Matrix4f model; ///< model: Local to World
|
||
//Matrix4f normal; ///<transpose(inverse(mat3(model)));
|
||
Matrix3x4f normal; ///<这里用3x4,在Shader中是3x3(但实际它是3x4保存)
|
||
|
||
Matrix4f mv; ///< view * model
|
||
Matrix4f mvp; ///< projection * view * model
|
||
|
||
public:
|
||
|
||
void Set(const Matrix4f &local_to_world,const Matrix4f &view_projection,const Matrix4f &view)
|
||
{
|
||
model =local_to_world;
|
||
normal =transpose(inverse(model));
|
||
mv =view*model;
|
||
mvp =view_projection*model;
|
||
}
|
||
|
||
CompOperatorMemcmp(const MVPMatrix &);
|
||
};//struct MVPMatrix
|
||
|
||
constexpr size_t MVPMatrixBytes=sizeof(MVPMatrix);
|
||
}//namespace graph
|
||
}//namespace hgl
|
||
#endif//HGL_GRAPH_SCENE_INFO_INCLUDE
|