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ULRE/example/Gizmo
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hyzboy a23654c73a 恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
2025-06-16 00:02:07 +08:00
..
BlenderAxis.cpp
first step for BlinnPhongPureColor
2023-10-31 17:59:12 +08:00
CMakeLists.txt
准备修复Gizmo
2025-06-15 07:43:13 +08:00
Gizmo3DMove.cpp
迁移Gizmo3DMove成功可绘制,但是退出崩溃。疑似重复delete
2025-06-15 23:25:08 +08:00
Gizmo3DRotate.cpp
准备修复Gizmo
2025-06-15 07:43:13 +08:00
Gizmo3DScale.cpp
准备修复Gizmo
2025-06-15 07:43:13 +08:00
Gizmo.h
迁移Gizmo3DMove成功可绘制,但是退出崩溃。疑似重复delete
2025-06-15 23:25:08 +08:00
GizmoResource.cpp
迁移Gizmo3DMove成功可绘制,但是退出崩溃。疑似重复delete
2025-06-15 23:25:08 +08:00
GizmoResource.h
迁移Gizmo3DMove成功可绘制,但是退出崩溃。疑似重复delete
2025-06-15 23:25:08 +08:00
GizmoTest.cpp
恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
2025-06-16 00:02:07 +08:00
MetricCellsGrid.cpp
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
PlaneGrid3D.cpp
StaticMeshComponent改为MeshComponent
2025-06-15 17:53:15 +08:00
RayPicking.cpp
StaticMeshComponent改为MeshComponent
2025-06-15 17:53:15 +08:00
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