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ULRE/src
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hyzboy 7d41722baa ComponentData改用SharedPtr保存,这样在复制Component时,不会对数据产生真正的复制
2025-06-17 00:34:42 +08:00
..
GUI
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
JoltPhysics
Jolt use c++20
2024-08-04 23:55:41 +08:00
SceneGraph
ComponentData改用SharedPtr保存,这样在复制Component时,不会对数据产生真正的复制
2025-06-17 00:34:42 +08:00
ShaderGen
RenderResource缓存材质增加HashString以解决同名不同配置冲突问题
2025-06-11 01:11:54 +08:00
Tools
init
2020-05-19 17:28:02 +08:00
Util
add shader node header files.
2019-12-06 21:45:51 +08:00
Work
CreatePrimitive/CreateMesh迁移到RenderFramework
2025-06-15 22:03:03 +08:00
CMakeLists.txt
slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h
2025-03-11 23:51:05 +08:00
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