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ULRE/example
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hyzboy 92f612f675 改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent.
2025-06-14 18:47:54 +08:00
..
2dVector
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
Basic
改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent.
2025-06-14 18:47:54 +08:00
common
RenderFramework接入键盘鼠标控制
2025-06-10 01:34:13 +08:00
Gizmo
准备开始实现StaticMeshComponent
2025-06-12 03:01:50 +08:00
GUI
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
LightBasic
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
Texture
部分范例迁移到新WorkObject/CreateMaterialInstance结构
2025-05-18 23:42:39 +08:00
Vulkan
renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
2025-05-18 02:15:33 +08:00
CMakeLists.txt
created ULRE.Work contains WorkObject/WorkManager
2025-01-28 20:48:43 +08:00
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