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ULRE
/
inc
/
hgl
/
component
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hyzboy
92f612f675
改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent.
2025-06-14 18:47:54 +08:00
..
Component.h
尝试制作StaticMeshComponent
2025-06-14 04:13:49 +08:00
PrimitiveComponent.h
尝试初建StaticMeshComponent
2025-06-14 02:32:15 +08:00
RenderComponent.h
尝试初建StaticMeshComponent
2025-06-14 02:32:15 +08:00
StaticMeshComponent.h
改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent.
2025-06-14 18:47:54 +08:00