ULRE/inc/hgl/WorkObject.h

54 lines
1.5 KiB
C++

#pragma once
#include<hgl/graph/RenderFramework.h>
#include<hgl/type/object/TickObject.h>
#include<hgl/Time.h>
//#include<iostream>
namespace hgl
{
/**
* 工作对象</p>
*/
class WorkObject:public TickObject
{
graph::RenderFramework *render_framework=nullptr;
graph::IRenderTarget *cur_render_target=nullptr;
bool destroy_flag=false;
bool renderable=true;
bool render_dirty=true;
protected:
graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
public:
graph::RenderFramework * GetRenderFramework (){return render_framework;}
graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
public:
const bool IsDestroy()const{return destroy_flag;}
const bool IsRenderable()const{return renderable;}
const bool IsRenderDirty()const{return render_dirty;}
void MarkDestory(){destroy_flag=true;}
void SetRenderable(bool r){renderable=r;}
void MarkRenderDirty(){render_dirty=true;}
public:
WorkObject()=default;
virtual ~WorkObject()=default;
virtual void Join(graph::RenderFramework *rf,graph::IRenderTarget *rt);
virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
virtual void Render(double delta_time);
};//class WorkObject
}//namespcae hgl