52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
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#include<hgl/component/PrimitiveComponent.h>
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#include<hgl/graph/VKRenderable.h>
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COMPONENT_NAMESPACE_BEGIN
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struct StaticMeshComponentData:public ComponentData
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{
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Renderable *renderable;
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};//struct StaticMeshComponentData
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class StaticMeshComponent:public PrimitiveComponent;
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class StaticMeshComponentManager:public ComponentManager
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{
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public:
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StaticMeshComponentManager()=default;
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StaticMeshComponent *CreateStaticMeshComponent(SceneNode *psn,StaticMeshComponentData *data);
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virtual Component *CreateComponent(SceneNode *psn,ComponentData *data) override
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{
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return CreateStaticMeshComponent(psn,reinterpret_cast<StaticMeshComponentData *>(data));
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}
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};//class StaticMeshComponentManager
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class StaticMeshComponent:public PrimitiveComponent
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{
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StaticMeshComponentData *sm_data;
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public:
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StaticMeshComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
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:PrimitiveComponent(psn,cd,cm)
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{
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sm_data=reinterpret_cast<StaticMeshComponentData *>(cd);
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}
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virtual ~StaticMeshComponent()
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{
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SAFE_CLEAR(sm_Data);
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}
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StaticMeshComponentData &GetData() {return *sm_data;}
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const StaticMeshComponentData &GetData()const {return *sm_data;}
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};//class StaticMeshComponent
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COMPONENT_NAMESPACE_END
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