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ULRE/inc/hgl/shadergen
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hyzboy 3fd6f98ef7 材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
减少在使用中的第二次手写传递,避免失误。
2025-06-12 00:00:14 +08:00
..
MaterialCreateInfo.h
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
MaterialDescriptorInfo.h
renamed to ShaderBufferSource from ShaderBuffer
2025-03-04 22:41:07 +08:00
ShaderCreateInfo.h
List模板改名为ArrayList
2025-04-23 00:27:43 +08:00
ShaderCreateInfoFragment.h
maybe finished, all examples test OK!
2024-06-20 00:16:29 +08:00
ShaderCreateInfoGeometry.h
Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
2025-05-04 23:36:28 +08:00
ShaderCreateInfoMap.h
use Contains instead of IsMember/IsExist
2024-10-05 22:51:27 +08:00
ShaderCreateInfoVertex.h
maybe finished, all examples test OK!
2024-06-20 00:16:29 +08:00
ShaderDescriptorInfo.h
List模板改名为ArrayList
2025-04-23 00:27:43 +08:00
StandardMaterial.h
added a standard material that it's VertexColor2DNDC.
2023-03-21 21:01:16 +08:00
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