ULRE/inc/hgl/graph/RenderNode.h

34 lines
894 B
C++

#ifndef HGL_GRAPH_RENDER_NODE_INCLUDE
#define HGL_GRAPH_RENDER_NODE_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/type/SortedSets.h>
namespace hgl
{
namespace graph
{
class Renderable;
class MaterialInstance;
class SceneNode;
struct RenderNode
{
uint index; ///<在MaterialRenderList中的索引
SceneNode * scene_node;
uint32 l2w_version;
uint32 l2w_index;
Vector3f world_position;
float to_camera_distance;
};
using RenderNodeList=List<RenderNode>;
using RenderNodePointerList=List<RenderNode *>;
using MaterialInstanceSets=SortedSets<MaterialInstance *>; ///<材质实例集合
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_RENDER_NODE_INCLUDE