59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#ifndef HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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#define HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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struct ShaderDescriptor
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{
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char name[128];
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VkDescriptorType desc_type;
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DescriptorSetType set_type;
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uint32_t set;
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uint32_t binding;
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uint32_t stage_flag;
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};
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using ShaderDescriptorList=List<ShaderDescriptor *>;
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class MaterialDescriptorSets
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{
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ShaderDescriptor *sd_list;
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uint sd_count;
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ShaderDescriptorList descriptor_list[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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Map<AnsiString,ShaderDescriptor *> sd_by_name;
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Map<AnsiString,int> binding_map[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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int *binding_list[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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private:
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struct ShaderDescriptorSet
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{
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uint32_t count;
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VkDescriptorSetLayoutBinding *binding_list;
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};
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ShaderDescriptorSet sds[size_t(DescriptorSetType::RANGE_SIZE)];
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public:
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MaterialDescriptorSets(ShaderDescriptor *,const uint);
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~MaterialDescriptorSets();
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const int GetBinding(const VkDescriptorType &desc_type,const AnsiString &name)const;
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const int GetUBO (const AnsiString &name)const{return GetBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, name);}
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const int GetSSBO (const AnsiString &name)const{return GetBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, name);}
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const int GetSampler(const AnsiString &name)const{return GetBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, name);}
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const int GetBindingCount (const DescriptorSetType &type)const{return sds[(size_t)type].count;}
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const VkDescriptorSetLayoutBinding *GetBindingList (const DescriptorSetType &type)const{return sds[(size_t)type].binding_list;}
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};//class MaterialDescriptorSets
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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